[GL-A3] Drain mPartitionQ and mMovedBridge from the VK tick #48
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backspace119/Slipstream#48
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Scope: Call
gPipeline.processPartitionQ()andupdateMovedList(mMovedBridge)fromdisplayVulkanUI(they are CPU-only).Prereq: A0
Acceptance: Both queue sizes stay bounded. Picking a vehicle after it has driven 100 m hits it. Picking a flexi/shrink-wrapped object works.
Risk: low
Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no
GLSL Compilation Error|SIGSEGVin the log.Source: research/gl_removal_map.md