[GL-A3] Drain mPartitionQ and mMovedBridge from the VK tick #48

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opened 2026-09-27 05:33:51 +00:00 by backspace119 · 0 comments
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Scope: Call gPipeline.processPartitionQ() and updateMovedList(mMovedBridge) from displayVulkanUI (they are CPU-only).

Prereq: A0

Acceptance: Both queue sizes stay bounded. Picking a vehicle after it has driven 100 m hits it. Picking a flexi/shrink-wrapped object works.

Risk: low

Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no GLSL Compilation Error|SIGSEGV in the log.

Source: research/gl_removal_map.md

**Scope:** Call `gPipeline.processPartitionQ()` and `updateMovedList(mMovedBridge)` from `displayVulkanUI` (they are CPU-only). **Prereq:** A0 **Acceptance:** Both queue sizes stay bounded. Picking a vehicle after it has driven 100 m hits it. Picking a flexi/shrink-wrapped object works. **Risk:** low **Shared acceptance baseline:** links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no `GLSL Compilation Error|SIGSEGV` in the log. Source: research/gl_removal_map.md
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backspace119/Slipstream#48
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