Avatar very noisy for a moment when it goes from occluded to visible #1038
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sky_line/Slipstream#1038
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When an avatar quickly passes from occluded (behind something) to visible, it looks very noisy for a moment before it settles.
Seen on the Vulkan renderer with RT GI and shadows. The owner doesn't think it's related to the GI kernel splits (#1031 / #1036); it's still under test.
Likely area: disocclusion. Newly revealed pixels have no valid temporal history, so the GI reservoirs / denoisers and the RT shadow denoiser restart from very few samples. Check what happens on history rejection for disoccluded pixels: