GI noise near moving lights (point lights, probably projectors): worst at half GI resolution, colourful under DLSS #1087
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sky_line/Slipstream#1087
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Owner, 2026-10-25 (dev
fc780b19b3, RTX 5090, ray-traced GI on):RenderVKGIScale< 1), with or without an upscaler.Likely area: GI's temporal reuse does not react to light motion. When a light moves, cached / reused GI is stale but still accepted:
Wanted: moving lights invalidate or fast-decay exactly the GI they affect (reservoirs whose path hit inside the light's moved volume, radiance-cache cells inside its old and new influence spheres, denoiser history via an anti-lag / light-change signal), leaving static areas fully temporally reused.
Owner test of dev
0979c17fa5: GI noise near the moving lights is much improved with the fix (9d30412d25). A small remainder seems to come from an animated fire (light + texture animation), which may be the same mechanism for animated emissive textures rather than moving light volumes -- to classify.