Static prims flagged as moving objects by float noise: rain and snow inside buildings, snow coat indoors #1166
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sky_line/Slipstream#1166
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Rain and snow fall inside closed, static buildings, and an avatar standing indoors gets a snow coat (#1165).
RenderVKWeatherSnowDepthDebugshows the building flipping between covered (yellow) and mover (magenta) every few seconds.RenderVKShadowMoverSettleSecs 0hides it.Cause:
vkStampMoveVisibility, pipeline.cpp). At that distance LL's damped ease never passes its end test (LLDrawable::updateXform), because the rounding of the reached rotation stays above it.refreshObjectPose/applyComposedPosecounts that as motion. The ingest marks the prims as dynamic casters (instance bit 21).Fix:
RenderVKEaseSnapAtTarget).RenderVKShadowMoverPoseThreshold). The comparison accumulates, so slow movers are still caught.Related: #1145 (the remaining indoor leak after its PR), #1165.
Fixed in main by
ad6e8c6adf(PR #1167).