Edit > Features: eye toggle to show the selected object's physics shape while editing #1176

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opened 2026-10-28 00:51:27 +00:00 by TheSlowly · 1 comment
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Firestorm has an eye button next to Physics Shape Type on the Edit > Features tab (and a Build menu item, setting ShowPhysicsShapeInEdit). While editing, it draws the physics shape of the selected objects only, coloured by land impact, with a dimmer pass for the parts hidden inside or behind the object. Builders use it to check a mesh's physics without turning on Develop > Render Metadata > Physics Shapes for the whole world.

Plan:

  • Reuse our Vulkan physics-shape drawer (vkPhysicsShape, behind Develop > Render Metadata > Physics Shapes) for the edit selection only, attachments included (not HUDs).
  • Eye toggle beside the Physics Shape Type combo, plus a Build > Options menu item.
  • Add the see-through pass Firestorm has.
  • Unlike Firestorm, remember the toggle between sessions.
Firestorm has an eye button next to **Physics Shape Type** on the Edit > Features tab (and a Build menu item, setting `ShowPhysicsShapeInEdit`). While editing, it draws the physics shape of the selected objects only, coloured by land impact, with a dimmer pass for the parts hidden inside or behind the object. Builders use it to check a mesh's physics without turning on Develop > Render Metadata > Physics Shapes for the whole world. **Plan:** - Reuse our Vulkan physics-shape drawer (`vkPhysicsShape`, behind Develop > Render Metadata > Physics Shapes) for the edit selection only, attachments included (not HUDs). - Eye toggle beside the Physics Shape Type combo, plus a Build > Options menu item. - Add the see-through pass Firestorm has. - Unlike Firestorm, remember the toggle between sessions.
TheSlowly added this to the Slipstream project 2026-10-28 00:51:27 +00:00
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Fixed in 1.5.0 Beta 6: https://git.slipstreamviewer.org/sky_line/Slipstream/releases/tag/v1.5.0-beta.6
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sky_line/Slipstream#1176
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