• v1.5.0-beta.6 320e7b1083

    Slipstream Beta 1.5.0.6
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    Pre-release

    sky_line released this 2026-11-02 22:25:23 +00:00 | 1075 commits to main since this release

    Slipstream Beta 1.5.0.6 -- v1.5.0-beta.6 (320e7b1083).

    Linux x86_64 (glibc >= 2.38, x86-64-v2 CPU): *_x86_64.tar.xz
    Ubuntu 24.04+ / Debian 13+ / Mint 22+: *_amd64.deb (sudo apt install ./)
    Windows x64 (unsigned; SmartScreen: More info > Run anyway): *_Setup.exe installer, or *_win64.zip to unpack anywhere

    Changes since v1.5.0-beta.5.

    New features

    • tests: restore texture capture and release fixture dependencies (44d19b9fd6)
    • tests: add llrender include to compact UI fixture (7f9a8f8fee)
    • Add shared texture preparation service and UI adapter (7585590fa6)
    • Add immutable texture prep source snapshots (dfc2d4d3f1)
    • texture: add capture budget to prep source contract (ffd83a2dcc)
    • texture: add immutable staging lease primitives (497f1eee50)
    • telemetry: add initial session segment (c5d3e77b16)
    • Allow higher display reference white consistently (6cce747395)
    • Add local Radiance HDR snapshot output (5778aff2d3)
    • Add source check for HDR SDR capture contract (b4d0e5b121)
    • Add admitted float display staging and lazy SDR capture target (7b001b8d50)
    • Add opt-in linear-nits UI and world-overlay raster output (ad0c621a1a)
    • Add bounded current-renderer final display encoder (e664e382c1)
    • Add HDR output transfer source and optional metadata fallback (0bec5e1a46)
    • Bind new notecard rename to its confirmed item without changing inventory context (14157d5799)
    • Adapt Area Search fallback and cursor comment for the release port (41e3c6838e)
    • #1321: Area Search: a size saved from the old window no longer squeezes the new one (b0c4da0acb)
    • #1305: Preferences: the restart notice for a new language comes with OK, not with the pick (345238084f)
    • 1.5 port of #1328: end the mono rendering scope before the snapshot holdout (199a105a26)
    • Add source contract and offline checks for TPS held-fire port (29e5b3815e)
    • #1192 Allow explicit re-invites for departed conference participants (7facf444d5)
    • #1302 Restore controller body and prompt texture aliases (db89e97a70)
    • Revert "Add an analytic-light stochastic visibility comparison mode" (610323a1fb)
    • Add an analytic-light stochastic visibility comparison mode (566c561ac2)
    • Add beta6 actual settings persistence privacy fixtures (c1cef343fc)
    • Keep reflection history port compatible with beta6 frame timing (e1049315fd)

    Fixes

    • Fix authoritative transport ingress drain after owner join (8454fea671)
    • textures: fix configured service object diagnostics (089a6ff446)
    • Fix service release fixture type namespace (8bbbe887c6)
    • Fix source capture fixture generation (87e603d6a0)
    • HDR: retain scene resources during mode changes and fix snapshots (32a5dbdb90)
    • Fix HDR calibration control constness (bc8d4e1ab4)
    • Fix HDR luminance mapping and snapshot source selection (11ea16cd71)
    • Fix Report Bug diagnostics on the 1.5 source base (62cebec776)
    • Add bounded diagnostics to bug reports (8ba2c739b4)
    • Revert "Add bounded diagnostics to bug reports" (235c376dd3)
    • Add bounded diagnostics to bug reports (f943d61c95)
    • fix: pass CEF Wayland selection only to plugin (d5b38fbdeb)
    • fix: prefer CEF Wayland on live Wayland sessions (35fc8bccbd)
    • fix: recover XWayland auth for Wayland sessions (871f24f2b1)
    • Review fixes for #1340: rearm previews when audio availability changes (98f2085f47)
    • Review fixes for #1331: migrate saved filters and retain unchanged owner bars (7693fc2f47)
    • #1321: Area Search review fixes (column menu, name callbacks, About Land's used count, focus re-list) (e62623f059)
    • fix: bound the SDL show error snapshot on the stack (6f9c683861)
    • fix: report SDL window request failures and bound show recovery (27faf260af)
    • Fix report history replacement on Windows (#1315) (8ec3e73cb1)
    • fix: retain small growing snow-depth deposits (16749fbfc0)
    • Backport durable telemetry revocation security fix (dc91ff8379)
    • fix: gate optional particle fog and preserve physical-sky fallback (9d9cbe0c46)

    Other changes

    • textures: overlap bounded retirement batches and finish constant refreshes (320e7b1083)
    • textures: validate cached upgrades against incoming encoding (3f3d4c73ce)
    • textures: retire hidden UI preparation without evicting residents (56b80b9701)
    • texture prep: bound repeated saturated-lane admission checks (e94b6ed618)
    • textures: prioritize visible preparation and preserve upload progress (f445264d73)
    • texture prep: reserve visible admission ahead of background floods (4ce7efe3ec)
    • network: use owner values across main circuit consumers (9028ff680e)
    • network: read authoritative circuit ages for the region ring (73aa42e689)
    • textures: publish GPU-only avatar composites after accepted copies (1bb7af9f6b)
    • textures: retain exact non-mipped UI raster metadata (82fa4fb875)
    • Default network transport owner on after runtime acceptance (12925fbaaf)
    • Retain owner circuit closes through peer cancellation and application drain (8c3fd816ff)
    • vkgfx: preserve unified texture demand through publication (23dc5a1503)
    • vkgfx: retain UI retry history until submitted publication (9cc519d988)
    • textures: accept sRGB coverage in UNORM staging (f9b82bb8b3)
    • Match transport operation ID type (56c14dd870)
    • Test apply experimental network source on current beta (677887d39b)
    • vkgfx: suppress repeated failed UI texture prep (4461b4dcda)
    • vkgfx: preflight texture worker inputs and report failures (a3990b9f0b)
    • vkgfx: reuse retired texture prep stages (d6fb39b758)
    • vkgfx: validate tier-2 capture extents (ddd12fab06)
    • vkgfx: reject null tier-2 capture targets (231f1cd911)
    • textures: lease the texture-data owner at cache admission (9f1e17764a)
    • textures: retain the cache source during preparation (84c137a9ca)
    • Retain deferred Vulkan world renderer safely (981175cbbe)
    • textures: align service retirement with the context owner (f63b9dbd0a)
    • tests: assert failed-idle guards precede offscreen allocation (53c67fc69b)
    • vk: retain texture source after uncertain queue completion (2dd295d511)
    • tests: pin texture source use to retire-slot path (2efc775557)
    • textures: hold source images through GPU slot completion (2f02d691a9)
    • texture: queue GPU residency work until frame acquire (61cf054913)
    • textures: remove unused media dimensions (48959febbb)
    • textures: repair renderer integration against the real beta types (1b63671474)
    • vulkan: define unified texture preparation input API (732572de14)
    • texture: expose prep recording admission result (6b36db548d)
    • texture: make prep drop proof explicit (ea362f2e08)
    • texture: define context-owned prep recording seam (48a95373dd)
    • textures: route decoded uploads through shared prep tickets (38f00178fe)
    • textures: defer prepared UI images on allocation failure (8fe7d2dc72)
    • textures: publish UI preparation metadata and recycle refused IDs (63f7f1dfa7)
    • tests: qualify compact UI fixture payload stub (af0a556c0e)
    • tests: compile extracted UI helpers in their namespace (c3c097ccbc)
    • textures: retain capture budget field names (0515f07c39)
    • textures: avoid Windows macro names in CPU clocks (594f53c2af)
    • textures: account preparation CPU and queue wait separately (69d01d76bb)
    • Keep compact UI texture formats in shared prep (c05afa6aee)
    • Close texture service admissions during teardown (c4a3ce307e)
    • texture: cap retained view-vector capacity (ac1ad5d63c)
    • texture: bound alias retirement lookup work (dbb989a1df)
    • texture: label canonical media prep bytes (21ffe74f7b)
    • Model deferred media dimensions in fixture (072f21447e)
    • Correct texture source fixture assertions (36e24432f8)
    • texture: share source capture result states (1ea50e0adb)
    • texture: retain cached encoding facts in source input (b9d7fac95f)
    • texture: record prep source base and ownership bounds (e67dee5056)
    • texture: define neutral prep source contract (07eaf49529)
    • test: exercise immutable texture ticket transitions (69bc4e9768)
    • vk: normalize texture view handle keys (4fd9808c00)
    • vk: snapshot dropped-frame count for texture ack (231e9b1099)
    • test: qualify production retire age cap in fixture (fee4153631)
    • test: cover retired alias handle reuse (cc0031ce18)
    • vk: prune retired borrowed texture aliases (16b9b69065)
    • test: execute reserved alias age-cap decision (2fe9b62499)
    • vk: apply reserved alias pins through retire cap (8215396507)
    • test: use production texture retire age cap (7235bc0838)
    • test: cover late reserved descriptor aliases (852d9de18b)
    • vk: pin late-created reserved texture aliases (a0e7f01627)
    • test: exercise ordinary view retirement before transfer (dcbe723433)
    • test: cover stale reserved texture view handles (6d07fb85de)
    • vk: refresh reserved texture views at transfer (48db596032)
    • vk: report texture staging thread CPU time (7cfd4f48eb)
    • vk: disambiguate completed texture lookup (749d85d5cd)
    • vk: recover texture up queue after allocation failure (33b146a061)
    • test: cover detached texture retirement aliases (10251276a2)
    • vk: retain detached texture descriptor aliases (6f22e088f4)
    • texture: protect pixel limit from Windows max macro (7af5d4877b)
    • texture: evaluate staged demand in residency pass (291f032393)
    • texture: stage immutable uploads without legacy fallback (29db8e0681)
    • Document immutable texture handoff and reject empty staging allocations (09521dfdfe)
    • Expose scoped mesh preparation CPU counters (66af4716da)
    • Expose CPU mesh store readiness on beta (93daaca175)
    • Invalidate mesh preparation on CPU store teardown (469e340e09)
    • Prepare decoded mesh captures on repository workers (3f8ece655d)
    • Raise asset fetch connections to 20 texture and 20 mesh (858dd87504)
    • telemetry: describe the initial report in privacy controls (47a8ce06d0)
    • telemetry: reuse initial settled predicate (1286c97337)
    • telemetry: preserve sampled counters at initial seal (a80159398e)
    • docs: describe telemetry initial summary timing (50abd3f172)
    • HDR: let classic glow take precedence over bloom (e93a41d1bb)
    • HDR: retire superseded output staging on return to SDR (1c88b9c0d5)
    • Trace avatar shelter along precipitation path (9960ebd17a)
    • Update list layout after inventory removals (c9e787bcd4)
    • Skip UI batches without usable pipeline state (5692bcf563)
    • test: cover GPU morph delta across renderer reset (faeadbe7e5)
    • Mark Linux calibration generation as platform-specific (75f5e9fc3b)
    • Wake pending display calibration without a reply queue (9f94291342)
    • Cover calibration queue rejection ownership (0d32b946c6)
    • Fail closed on calibration worker and child errors (316995d785)
    • Preserve GPU joint pose during morph handback (77934d2b85)
    • vulkan: preserve held avatar writes across display switch (477814cd4b)
    • vulkan: clarify avatar pose handoff fallback (382ec725e8)
    • vulkan: preserve avatar pose across display modes (97a01442b9)
    • vulkan: reset avatar consumer state on display switch (49efaf580c)
    • vulkan: make HDR mode changes replay scene state (6ba2b108be)
    • Run display calibration off the UI thread (a08defcd87)
    • Avoid signaling an unowned calibration helper PID (24b4a07355)
    • Limit display metadata queries to calibration events (c8050ee688)
    • Discover KDE display reference and EDID peak (7590a685a8)
    • Preserve legacy calibration and avoid unavailable SDL properties (49c6c65a80)
    • Keep HDR post processing relative until final nits conversion (a5ea381ca5)
    • Prepare automatic display luminance calibration (a4873f9279)
    • Draft independent display luminance calibration probes (f838a9243a)
    • Guard snapshot HDR format setup until preview exists (4594ec5486)
    • Preserve paper white in live SDR snapshot conversion (1c321e4b73)
    • Initialize Windows HDR reference white after window creation (e5ecd94a50)
    • Match HDR output and UI to SDR reference white (446630ad66)
    • Document beta HDR exposure and snapshot status (b4749c1f87)
    • Keep HDR active across display mode changes (86aa535cdb)
    • Complete beta HDR display output and glow setting split (439a6f56fa)
    • Split display HDR, emissive and classic glow settings (ebe936f051)
    • Document HDR live output integration gaps (cd7e646ae3)
    • Blend HDR selection outlines at display paper white (b1a7a43f19)
    • Convert live HDR HUD mesh colours to linear paper-white nits (0e99634aa1)
    • Carry float scRGB contracts through display FX permutations (0ee941adc7)
    • Preserve linear HDR headroom through SMAA FXAA and CAS (f14ebbe4f8)
    • Tone-map HDR world captures before replaying SDR UI (68f2fce771)
    • Extend scene highlights through linear HDR display post output (6acea33dea)
    • Track incomplete HDR UI frames without vetoing keyed retries (fd6f680eff)
    • Guard HDR math helpers against Windows macro expansion (1405f25fe5)
    • Bind HDR capability to current display at recreation boundary (e629a3e9db)
    • Include graphics preference declaration for display refresh callback (66c7d36d2e)
    • Refresh HDR controls on UI events instead of draw polling (81ba141751)
    • Resolve optional HDR metadata through the device dispatch (4ef0b78e42)
    • Wire independent HDR display preferences and capability status (1dd46ed9b6)
    • Define current Vulkan HDR display policy and readiness gate (db1405b563)
    • Disable unavailable DLSS choices in Quick Preferences (359062d165)
    • Skip rigged rows until skin metadata resolves (b8ebfaa299)
    • Include avatar binding in worn row dedup signature (eff4af21c3)
    • #1047 Preserve the 64-frame sun ceiling with versioned packed history (3b4491fa03)
    • #1047 Share sun history policy and honor RR self-integration in merged shadows (97e6c88fdb)
    • Refresh planar mirror after Dynamic toggle (e60d1c8140)
    • Exercise production probe planning and permanent allocation refusal (3056d9b70f)
    • Reject probe candidates exceeding exact device allocation limits (c3eee2e7ce)
    • Stage the replacement HDR view before target writes (139f261aa7)
    • Preserve XWayland access for embedded CEF on Linux (186f44a8df)
    • Make GI forward cache filter a nonpersistent A/B (6bc956a4bb)
    • #1171 GI: glass and other forward surfaces read the radiance cache smoothly (no cell grid) (96aeebf638)
    • Track scene HDR generation in medium descriptors (4afcfcf415)
    • Preserve incomplete and explicit-discard texture work (d097a3adce)
    • Skip quiescent texture dirty work after final demand merges (d4a514730a)
    • Let sound availability dispatch retry failed panel refresh (623e2a5211)
    • Bound sound preview ownership and fail softly on resource refusal (644853a168)
    • #1321: Area Search: the Nearby radius re-lists once the spinner settles (4acc2f80d0)
    • #1321: Area Search: rows that leave the scope are removed in one pass (d9cc236640)
    • #1321: Area Search: the owner legend shortens names so "not loaded yet" and "free" stay (34b6d0f2e9)
    • #1321: Area Search: the land impact breakdown for the whole region and for Nearby (78cbc880c0)
    • #1321: About Land > Objects: List objects opens Area Search on that parcel (857df47ea9)
    • #1321: Area Search parcel summary: land impact used of capacity, split by owner, with an owner filter (c8dc7aab20)
    • #1321: Area Search in one window: scopes, one search box, Any / Only / Hide filters, column and gear menus (4390d6692c)
    • #1321: read-only parcel lookup by local ID (name, counts, capacity, cell bitmap) (6cdf23a560)
    • #1321: parcel cell grid and land impact summary model, with a unit test (a13a90cd84)
    • #1321: Area Search filter and search model (Any / Only / Hide filters, one search box), with a unit test (5d0a5f0e2f)
    • #1313: Split sound upload: copy the clip UUIDs one per line by default (d21c71823d)
    • #1311: sound player: follow playback from idle and report changes to the retained UI (db766f17fc)
    • #1311: sound previews get the player: Play Locally scrubs, pauses and loops (0ee3225a7b)
    • The two sound previews (inventory and upload) need the same player, so it is one panel, panel_sound_player.xml (class sound_player), fed either a sound asset or PCM already in memory. (219cbf03a5)
    • #1311: audio engine: local clips that pause, seek and loop, and sound requests (b4bef664dd)
    • #1305: one rule for the UI language; nothing reads the raw Language setting any more (04d6b6d2cb)
    • #1305: System default follows the Windows display language, not the regional format (f705b723aa)
    • #871: MouseReleaseToCenter off restores the classic cursor placement, with a checkbox (3e5ebaf920)
    • #871: MouseReleaseToCenter is back: off, a drag ends where the press started (5777440489)
    • Each capture that hides the cursor gave it back its own way, so it turned up in different places: (984ff0aa13)
    • The ticket's root cause: SLTPSCamera::onSettingChanged() requested engagement whenever SlipstreamTPSCamera became true, so ticking it in preferences, quick prefs or the View menu hid the pointer and… (fabaf36ecf)
    • #1259 Object hover tips: owner, description and details (2fed674e25)
    • From the request: - Max avatars: Preferences > Graphics' IndirectMaxNonImpostors slider (far right = no limit), applied at once like there, with the value beside it. (4fbdbab809)
    • Revert "Recover UI pipeline creation with bounded owner retries" (dfaa322dfe)
    • Remove unused snapshot layer callback bindings (91f3371ba0)
    • Include retained-tail bookkeeping in texture queue fixture extraction (d5bacb573d)
    • Retain texture upgrade deduplication across upload refusals (95575482ee)
    • Read live highlight flag within the forward shader scope (245bbf5f73)
    • Keep dedicated probe captures free of transparent UI tint (b3ec066914)
    • Apply transparent highlight tint without waiting for debug pipelines (8cdfb747c5)
    • Use mono HDR coordinates for beta transparent snapshots (8d97ef9755)
    • Bound every snapshot storage buffer by the device descriptor range (163ec3fb99)
    • #1328: avatar layer: refuse it under an RLVa vision sphere, and say so (d344e6aff1)
    • #1328: avatar layer: budget its occluder, fail the shot when the holdout cannot run (2807d83a1b)
    • #1328: avatar layer: find the world occluder by depth, not avatar ids (19c9c2129b)
    • #1328: avatar layer: screen-space reflections trace the warm-up's frame (1517121fdd)
    • #1328: rename the transparent layer "Avatars only (transparent background)" (f1be010939)
    • #1328: transparent avatar layer: avatars it leaves out stay in the world (abf699bb05)
    • #1328: transparent avatar layer: alpha through the HDR chain, holdout on the GPU (0421f28a8e)
    • #1328: resize a transparent snapshot in premultiplied space (ffe94f2f8d)
    • #1328: snapshot scope: "Selected" can leave you out, animesh only in "All" (91347288f9)
    • Snapshot avatar layers: transparent avatar, holdout mattes, avatar scope + picker, orientation swap (#1209) (e716d87497)
    • Refresh replaced skin assets and compare every packed joint (90361a05c4)
    • Recover UI pipeline creation with bounded owner retries (6a182f4ae6)
    • Publish physics hulls only after checked temporary allocation (dbb96dbe21)
    • #1176: a prim physics hull that can't be allocated is skipped and retried instead of crashing (5e47c8c314)
    • #1176: physics shapes of rezzed rigged mesh and animesh, at the object's own pose (a3bf4bc041)
    • #1176: 64 cost colour steps, so the ramp reads as continuous (f24f2f1a83)
    • #1176: count and log magenta-box physics shapes by reason; the limits stay constants (9627802b15)
    • #1176: Show Physics Shape When Editing on Edit > Features and Build > Options (fff491e6dd)
    • #1176: draw the selection's physics shapes on the GPU (2d9fa80c06)
    • LLCleanPhysShapeStore decides which shape each selected object shows by LL's renderPhysicsShape rules (the choice Develop > Physics Shapes makes; (715a9ce174)
    • #1176: unit-space physics-shape mesh and cost colours, with a unit test (1e02b133c0)
    • Preserve system body bakes and bound missing-bake fallback (62427fa6f8)
    • #1099: Animation Explorer: unanswered name requests are retried, and stopping a try-on leaves the sim's animation playing (dc946bf1ee)
    • Invalidate retained animation names when visibility policy changes (155533381f)
    • Refresh animation names after restriction exception commands (9af25c5917)
    • Respect current name visibility in animation explorer (8e490f6df6)
    • #1099 Animation Explorer: Try on me plays the selected animation on your own avatar (38c3b180ef)
    • World > Animation Explorer lists the animations objects and avatars started on your avatar (last 100, your own gestures / AO dropped first): (64b6bde71d)
    • Align telemetry windows to post-consent collection hours (16af587cad)
    • Accept optional collection elapsed hour in telemetry minor1 (522e6062b1)
    • #1094: TPS fire sends the press once, not on every packet of the hold (ad2a586d02)
    • #1094: supply scoped mouselook context for TPS fire (4cf8ff2090)
    • #1094: Preserve real release edges in held fire snapshots (c430af3c65)
    • #1094: Always report TPS shooter fire as mouselook controls (70c63a9f23)
    • #1094: Keep subscribed TPS fire controls held (19b0d8af84)
    • #1094: Route TPS fire through native camera controls (7a1c5a12e1)
    • #1094: Keep TPS fire control held between updates (b5b32d424d)
    • Test actual animation emit and verification append bounds (dccb47b7fa)
    • #1343: Bound unconsumed animation exports to the latest joint data (6d5996a9c3)
    • #943 Keys that type no character are no longer passed on as characters (Up/Down jumped to R/Q rows) (0b0ab7ccda)
    • #1350 Preserve native key repeat metadata across focus resets (8fa6d7bcec)
    • Revert "Bound secondary local reflection source variance before reconstruction" (93007709cb)
    • Stabilize skinned local-shadow variance across colour resets (73f10fde27)
    • Bound secondary local reflection source variance before reconstruction (8aceec2c36)
    • Backport opt-in telemetry to owner beta6 candidate (77d9101e72)
    • Validate local shadow history against the previous skinned receiver (79078f842a)
    • RT reflections: shorter roughness history and anti-lag in the resolve (owner: history smears reflections) (b25b2b97a7)
    • RT reflections: roughness-scaled elapsed-time history in the resolve (was a fixed 20 % EMA) (c93574b802)
    • camera: consume TPS release right clicks (403df13063)
    • #1094: a quick right click releases the TPS camera however far the mouse moved (a8cdf5f848)
    • Compare alias slot counts with explicit integer conversions (bb0629184c)
    • Remove unused light-preparation locals left by lookup pruning (45dde749db)
    • Restart changed-source radiance history behind a transient control (7b3691dd4c)
    • Dither primary ReGIR proposal lookup in the receiver tangent plane (f834e6f074)
    • render: align half-resolution radiance history and track moving lights (ba8609c35f)
    • perf: gate merged sun before receiver reconstruction (3294b491b1)
    • perf: skip unused stochastic visibility cull lookups (8e6969255f)
    • render: pin RT shadow disc sampling to one ray (6835bc862c)
    • #1306: Respect copy permissions for inventory selections (45ee2f88c0)
    • #1112 Inventory: worn items can be copied (1cbe6f2c6e)

    SHA-256 of each file is listed in its job log and below as uploads land.

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    12cf160d3a1f2ad6dde33594c2fef4749df9eb1d43cb4d6e3835a3cdb606968f Slipstream_1.5.0-beta.6_win64.zip

    052b9af311b22a1fcaf43a65daaf0f595bd158b985121150e261a4d8fd967277 Slipstream_1.5.0-beta.6_Setup.exe

    2dc12c9d59f71fc455abb48c60bf432decec19fecf071526de8e10f614a49c16 Slipstream_1.5.0-beta.6_x86_64.tar.xz.sig

    6f380244a2d2f8fd9de0398a2125758e09d5a6f6594fea73f81f15256b0564a7 PKGBUILD

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    12dcf61794993800d624690877a0aa0010db00ce07dfa01200b94aec212c2750 Slipstream_1.5.0-beta.6_amd64.deb

    117b00ad74705811b8f7a6d3d4673612056c603ec220966632d19b7d025046a0 update-manifest.json

    Signed checksums: SHA256SUMS + SHA256SUMS.asc (key C28FDB4A40AA8360D8DF0470AD8E61526C06E929). Verify: https://slipstreamviewer.org/wiki/verify/

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