Photo (later): motion blur, volumetric sun shafts, temporal AA #118
Labels
No labels
amd
avatars
bug
builder
cannot-reproduce
crash
epic
feature
from-viewer
gl-removal
known-limitation
monitoring
parity
perf
platform
priority
critical
priority
high
priority
low
priority
medium
provenance
rendering
rt
status
in-progress
status
testing
status
up-next
triage
ui
upstream
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
sky_line/Slipstream#118
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Black-Dragon-only render features; upstream Alchemy has none of them. A separate, later track.
prev_view/prev_proj; object/rigged velocity needs per-instance previous transforms.Reference GLSL: BD
class1/deferred/{velocityV,velocityF,motionBlurF}.glsl,class3/deferred/volumetricLightF.glsl.Size: L
Part of epic #119.
Motion blur first cut:
b7e471006a/ffd79c6e1c. Owner feedback: camera motion blurs the whole screen and it is grainy -- being rebuilt as a standard tile-max / neighbor-max reconstruction with depth-aware weights, before the temporal resolve, with separate camera-rotation / camera-translation / object scales. Temporal AA and sun shafts already exist on the Vulkan path.Done. Motion blur was rebuilt as a tile-based reconstruction filter (
8f33eb8ee1,252cc5f374) with Off / Realistic / Cinematic presets (4a1cbbd7b7); owner verified the look and cost in-world (2026-10-09/10). Temporal AA and sun shafts already exist on the Vulkan path (see the earlier comment). Shipped in 1.2.0 (tag v1.2.0,55f4242518).