GunMetal-DX stage 5: group colours, sound emitter blacklist, MMO chat log + IM well, the icons/fonts these use #1210
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sky_line/Slipstream#1210
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Part of #1205.
Source: GunMetal-DX by squeedledorf (https://github.com/squeedledorf/GunMetal-DX), v0.3.0 = cf5f1f4, based on our
d37288cfec. LGPL 2.1, a public release. Credit in code comments and in the About / release notes. The per-feature evaluation (local) is in research/GUNMETAL_DX_2026-10-28.md; the section 3 table numbers are quoted as (#n).For every stage:
Shipped in 1.5.0 Beta 5 (2026-10-29).
Hi, I've been working on GunMetal-DX as a hobby project and combat viewer for the SLMC (Second Life Military Community). Needless to say, I'm a huge fan of the work your team has done with Slipstream. I'm genuinely thrilled that the project is able to make use of my work, and the choices made while porting are elegant.
I wanted to address the OCOL-labelled pieces (item 28 above). OCOL is an LGPL 2.1 viewer for the Outer Colonies OpenSim project. Its repo is currently private, as the binary and full viewer source are only being shared among the devs and testers on that project until release.
The rolling ground mist was written in September 2026 for the OCOL viewer, from scratch; its look was inspired by zesterer's OpenMW volumetric clouds (no code taken as the inspiration's repo has no licence). I recently ported it onto Slipstream's volumetric fog in GunMetal-DX, which is the version you ported:
github.com/squeedledorf/GunMetal-DX@cf5f1f4d46/indra/vkclean/shaders/clean_vol_inject.comp. The gesture-to-button change was also OCOL work. Same author for both, LGPL 2.1 throughout. I'll likely be taking OCOL references out of the code in future.Thank you,
Squeedledorf