GunMetal-DX stage 6: CombatFX -- OTS camera, ADS/aim, GPU pick rays, Combat 2.0 hit markers/kill feed, map share/ping wheel, RezFX, loadouts #1211
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sky_line/Slipstream#1211
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Part of #1205.
Everything here sits behind ONE preference, CombatFX (Preferences, off by default). With it off there is no combat UI, no combat helper traffic and no combat-only per-frame cost.
Source: GunMetal-DX by squeedledorf (https://github.com/squeedledorf/GunMetal-DX), v0.3.0 = cf5f1f4, based on our
d37288cfec. LGPL 2.1, a public release. Credit in code comments and in the About / release notes. The per-feature evaluation (local) is in research/GUNMETAL_DX_2026-10-28.md; the section 3 table numbers are quoted as (#n).For every stage:
Owner note (2026-10-28): GunMetal-DX's grey loading-avatar stand-ins (#1206,
RenderVKDrawLoadingAvatars) may move under CombatFX, since their main use is no particle cloud giving away positions in combat. The default loading look becomes #1220. Their default is OFF on dev for now.Shipped in 1.5.0 Beta 5 (2026-10-29).