Build: scale handles don't appear in edit mode (Ctrl+Shift) #153
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sky_line/Slipstream#153
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In edit mode, holding Ctrl+Shift (or choosing Stretch in the Build floater) should show the scale handles: the corner and face boxes on the selection's bounding box, used to resize the object. They don't appear.
To check
LLManipScale,llmanipscale.cpp) is active and only failing to draw, or not activating at all. Test: does dragging where a handle should be still resize the object?uiRenderinllappviewer.cppcallsrenderSelectionsagainst the world depth). Check thatLLManipScale::rendergoes through that pass, and look at its depth test /LLGLDepthTestand anybindManualtexture use.bindManualis a no-op under Vulkan; see #144 and #148 (the move tool's snap grid) for the same class of bug.Related: #148 (move tool snap grid not drawn), #101 (builder views).