LL perf (UI): pickImmediate world raycast every frame #361

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opened 2026-10-04 14:09:29 +00:00 by sky_line · 0 comments
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From the LL-origin inefficiency audit (finding U2). File/line references are from commit 0229f8872c; re-locate them before working.

pickImmediate world raycast every frame

  • Where: lltoolpie.cpp:975; llviewerwindow.cpp:4815-4831.
  • Per call: instanceVisible("build") and getBOOL("SelectInvisibleObjects").
  • Fix: re-pick on mouse or camera move, or every ~100 ms.
  • Confirmed. S-M.

Verify the cost (profile or timer) before and after changing it.

From the LL-origin inefficiency audit (finding U2). File/line references are from commit 0229f8872c; re-locate them before working. **`pickImmediate` world raycast every frame** - **Where:** `lltoolpie.cpp:975`; `llviewerwindow.cpp:4815-4831`. - **Per call:** `instanceVisible("build")` and `getBOOL("SelectInvisibleObjects")`. - **Fix:** re-pick on mouse or camera move, or every ~100 ms. - Confirmed. S-M. Verify the cost (profile or timer) before and after changing it.
sky_line added this to the Slipstream project 2026-10-06 15:04:13 +00:00
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sky_line/Slipstream#361
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