Wiki: document every Slipstream interface + a curated debug-settings reference #415
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sky_line/Slipstream#415
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Expand the Slipstream wiki (
slipstream-website/wiki/docs/, published at slipstreamviewer.org/wiki) so it documents every interface in Slipstream plus the debug settings that are actually useful.Where it is today
graphics.mdcovers presets, shadows, RT, upscaling/AA, reflections, terrain, FPS/VSync and HiDPI.settings.mdis a partial settings reference.Scope
1. Every interface
One page (or section) per area, each with: what it's for, how to open it (menu path / shortcut), what every control does, and Slipstream-specific notes. Areas:
2. Useful debug settings
A curated reference (not a dump of settings.xml): name, what it does, default, live or needs restart, and when you'd use it. Grouped as:
RenderMaxVideoMemoryMB,RenderVKDebugFakeVramBudgetMB,RenderVKTextureSuballoc+ texture pool settings,RenderVKUITexIdleSec,SlipstreamGpuTexCache/ size,SlipstreamTextureMemoryMode,SlipstreamSoundCacheSizeMB, FPS limits, and how to read theVRAM breakdown:/UI VRAM:log lines.RenderVKDebugView(every value),RenderVKDebugUnresolvedTint,RenderVKLitDebugMask,RenderVKEmissivePendingGate, glow / shadow / RT toggles.ClickOnAvatarKeepsCamera, the TPS camera settings,PushToTalkToggle,FSBlockClickSit,SlipstreamTurnToSelection,EnableSelectionHints.Approach
skins/default/xui/en/), menu files andsettings.xmlcomments to list every interface, control and setting. Then write the human text per page; don't publish raw generated text.Done when