[GL-A8] Trees/grass/flexi idle trim #53
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sky_line/Slipstream#53
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Scope: Under VK:
LLVOTree/LLVOGrassreturn inactive after bounds are set, and flexidoIdleUpdatedoesn't callshrinkWrap/markPartitionMove. Also file parity tickets for trees, grass and flexi simulation.Prereq: —
Acceptance:
LL_objectListUpdatedrops in a forested sim. Picking trees still works.Risk: low
Parity side is tracked in #20 (trees/grass) and #25 (flexi).
Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no
GLSL Compilation Error|SIGSEGVin the log.Source: research/gl_removal_map.md
Verified done: under VK trees/grass leave the idle list after their bounds are set and the flexi idle pass is skipped; parity is tracked in #20 / #25. Commits:
c7f02801e6. Shipped in v0.11.0-beta.1.