Geometry VRAM: quantized vertex format (48 B to ~20 B) + 16-bit indices #573
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sky_line/Slipstream#573
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A user reported VRAM pressure on the latest build, with geometry as the largest category.
How geometry is stored today
MirrorVertex/DrawVertex).VK_INDEX_TYPE_UINT32).Part 1: quantized vertex format (48 B to ~20 B)
Part 2: 16-bit indices
Later (not in this ticket)
Measure
Compare the VRAM breakdown categories (geom, plus RT and pre-skin if affected) before and after, in the same busy scene.