Rigged LOD: decimated clothing sinks into the body (bodies poke through clothes under VRAM pressure) #611
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sky_line/Slipstream#611
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Under rigged-memory pressure (8 GB cards in crowds: skinned-vertex capacity squeezed by the VRAM ladder, decimated steps + creator-LOD caps engaged), worn clothing visibly drops in quality before the body, and bodies poke through clothes (reported on an RTX 3070 / 7.2 GB budget at a club; screenshot from the owner). Avatars that alpha their bodies under clothing hide it; many don't.
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Related: #559, #561, #573, the un-subdivide ticket, the trigger rework ticket.