Eye pupil becomes washed out at a distance after updating to beta 9 #766
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amd
avatars
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Reference
sky_line/Slipstream#766
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Environment
1.3.0-beta.9
Description
After updating to 1.3.0-beta.9, my avatar’s layered eyes look noticeably washed out at normal camera distances. The black pupil appears pale purple, then gradually returns to almost black as I move the camera closer. It looked correct in my previous build.
The eyes have four layers. Disabling glow specifically on the black part did not resolve it.
The attached screenshots show the difference at three distances.
Testing so far:
Current local build: 53555ebf1d, incorporating upstream
7f0491d552(beta 9). Previous upstream base:70d807f1ea. The exact regression commit has not been isolated.Reproduction steps
I've now traced this issue back to RenderVKAlphaCoverageMips, which fixes it when set to false
Fixed by #804
The fix from PR #804 is merged into the 1.3 stable line (
169c840eb9) and will be in the next 1.3 release. Moving to Testing; it'll be closed once you've confirmed the pupils stay sharp at a distance with RenderVKAlphaCoverageMips on.