Particles blurry / pixelated at distance (possibly only alpha-blended ones) #879
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sky_line/Slipstream#879
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Particles look blurry / pixelated at distance. Possibly only alpha-blended particles (to confirm: compare additive / glow sprites with alpha ones).
Suspects (in order)
RenderVKParticleLowRes, default 2 = adaptive;RenderVKParticleResScale):Steps
RenderVKParticleLowRes 0vs 2;RenderVKParticleResScale;Acceptance
Distant particles, alpha and additive, look as sharp as the full-resolution path. The low-res pass still pays off where particles cover a lot of the screen (smoke, fog sprites).
Fixed in 1.4.1 (
8d29695839). Reopen if you still see it.