Acoustics: per-source room estimate (sources in another room get their own reverb and send level) #857
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sky_line/Slipstream#857
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Follow-up to #683 (RT room acoustics).
Today: the room estimate comes only from rays around the listener, and every source sends to one shared reverb. A source in the next room, or outside, sounds like it's in your room; the send occlusion added recently only darkens and attenuates it.
Proposal:
Constraints:
Done when: a sound in an adjacent hall or outdoors is clearly distinguishable from one in your own room in a blind listen, at under ~0.05 ms extra GPU on an RTX 3060-class card.
Fixed in 1.4.1 (
1a0f5c8298). Reopen if you still see it.