Acoustics: boundary bass gain (wall / edge / corner loading) for the listener and sources #897
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sky_line/Slipstream#897
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Part of the room acoustics work (#683, #857, #858, #892).
Today
Physics
A nearby hard surface reflects low frequencies nearly in phase with the direct sound, because the wavelength is much longer than the distance to it. Each close boundary adds up to about +3 dB:
The boost fades once the distance passes about a quarter wavelength (roughly 0.5 to 1.5 m for content below about 150 Hz). It applies at both ends:
Proposal
Test
A large hard room, such as the gold reverb cube with metal prims. Compare the room centre, a wall, an edge and a corner, and a subwoofer speaker moved from the centre into a corner.
Fixed in 1.4.1 (
4d60c51eb4). Reopen if you still see it.