RT mirrors: replace the planar hero-mirror render with ray-traced reflections on RT hardware #860
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Reference
sky_line/Slipstream#860
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Follow-up to #859 (hybrid RT reflections).
Goal
On RT-capable hardware, render surfaces flagged as mirrors (SL "hero probe" / mirror objects) with ray-traced reflections instead of the per-frame planar/hero re-render of the whole scene.
Why
Depends on
The #859 hybrid fallback is not sufficient: its cheap hit shading (no local/projector lights, no second bounce, half-res option, RT scene lacks particles/some alpha) is acceptable on glossy floors but obvious on a perfect mirror. This needs the later full-RT reflection mode (
RenderVKRTReflections= 2) with proper hit lighting:Scope
Acceptance
Fixed in 1.5.0 Beta 1 (
8db7d5c283). Reopen if you still see it.