Hybrid reflections: ray-traced fallback where SSR misses (off-screen / occluded content) #859
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sky_line/Slipstream#859
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Problem: SSR can only reflect what is on screen. With the SSR hit test fixed (thickness-tested hits, no more smeared copies), surfaces that should reflect something off-screen or hidden fall back to the reflection probe. For example, a wall next to your avatar should reflect the side of your body facing it, but the camera only sees you from above. The result shows as a misshapen probe-coloured hole where the reflection should be.
Approach (hybrid, to save RT time):
Later: full RT reflections (not hybrid) as a separate quality tier.
Done when:
Follow-up filed: #860, RT mirrors (replace the planar hero-mirror render once full RT reflections exist).
sky_line referenced this issue2026-10-19 16:26:21 +00:00
Shipped in 1.4.0 Beta 1 (cost reductions in Beta 2). Closing; reopen if it misbehaves.