[viewer] [crash] Crash: testing new build with weather #886

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opened 2026-10-20 15:18:17 +00:00 by slipstream-reports · 2 comments
Collaborator

Source: in-viewer report (Help > Report Bug)

Reporter (avatar name as given; not verified):

lonely

Filed after a crash. Previous session ended with:

Previous session crashed

System

Version: 1.4.0.2
Channel: Slipstream Beta
OS: Microsoft Windows 10 64-bit (Build 19045.7807)
CPU: AMD Ryzen 7 5700X3D 8-Core Processor (3000.03 MHz)
Memory: 32689 MB
GPU: NVIDIA GeForce RTX 4070
GPU driver: 32.0.16.1714
Vulkan: 1.4.351; ray tracing: enabled
Window: 3440x1361
Display: swapchain 3440x1361 BGRA8/sRGB fifo x3 (55 MB); monitors 2, window on 3440x1440@60Hz scale 1.00, HDR off
VRAM: n/a (no Vulkan world renderer)
Host memory: host-visible 133 MB / 20 allocs [cull 0/8 rt-aux 0/1 rt-mask 1/2 staging 129/2 readback 0/1 part 2/4 ui 1/2] device-only 270 MB | /s: alloc hv 63.9 (157 MB) dev 155.7 (250 MB), free hv 44.9 (24 MB) de
Pipeline compiles: async 271/195 0.0s +163MB t15 c15 ob0: mHudDrawPipe/Frag 0.0s 5M c15; mRtFwdPipe (DeferRtFwd) (DeferRtFwd) 0.0s 4M c15; mRtTracePipe (DeferRtTrace) (DeferRtTrace) 0.0s 4M c15; mRtPreTracePipe (DeferRt
Settings:
  RenderDeferredSSAO = 1
  RenderDepthOfField = 0
  RenderFPSLimit = 0
  RenderFSAAType = 3
  RenderFarClip = 512
  RenderHiDPI = 0
  RenderMaxTextureResolution = 2048
  RenderMaxVideoMemoryMB = 12288
  RenderMirrors = true
  RenderQualityPerformance = 6
  RenderReflectionProbeCount = 256
  RenderReflectionProbeDetail = 3
  RenderReflectionProbeLevel = 3
  RenderReflectionProbeResolution = 128
  RenderScreenSpaceReflections = true
  RenderShadowDetail = 2
  RenderTransparentWater = 1
  RenderVKAOStandard = 1
  RenderVKAlphaShadingRate = 0
  RenderVKFramePacing = 1
  RenderVKGodRays = 3
  RenderVKNoVsyncPresentMode = 0
  RenderVKOpaqueShadingRate = 0
  RenderVKPipelineCompileBudgetMB = 0
  RenderVKPipelineCompileThreads = 0
  RenderVKProjectorShadows = 2
  RenderVKRayTracing = 1
  RenderVKRenderScale = 1
  RenderVKShadowResolution = 2048
  RenderVKSunShadows = 2
  RenderVKTAA = 0
  RenderVKTextureCompression = 4
  RenderVKUpscaler = 0
  RenderVSyncEnable = 1
  RenderVolumeLODFactor = 8
  SlipstreamRenderTonemapType = 3
  UIScaleFactor = 1

Description

crushed viewer after changed sim

Steps to reproduce

not given

Log excerpt

Full scrubbed excerpt: slipstream-log-excerpt.txt

Last 40 lines
  #6 nvgpucomp64.dll+0x1462a82
  #7 nvgpucomp64.dll+0x1090264
  #8 nvgpucomp64.dll+0x196af2
  #9 nvgpucomp64.dll+0x109083b
  #10 nvgpucomp64.dll+0x15c452
  #11 nvgpucomp64.dll+0x1090514
  #12 nvgpucomp64.dll+0x42d30ee
  #13 nvgpucomp64.dll+0x42d4fa6
  #14 nvgpucomp64.dll+0x42bebf0
  #15 nvgpucomp64.dll+0x42d3e91
  #16 nvgpucomp64.dll+0x1eb2a25
  #17 nvgpucomp64.dll+0x1eaf2e3
  #18 nvgpucomp64.dll+0x1eaea8e
  #19 nvgpucomp64.dll+0x1f06b13
  #20 nvgpucomp64.dll+0x1eaf1fa
  #21 nvoglv64.dll+0x7b725
  #22 nvoglv64.dll+0x7c17f
  #23 nvoglv64.dll+0xf647e3
  #24 nvoglv64.dll+0xf17456
  #25 nvoglv64.dll+0xf18bed
  #26 nvoglv64.dll+0xa1ecc8
  #27 KERNEL32.DLL+0x17124
  #28 ntdll.dll+0x4cc91
  context: frame 28954, teleport state 0 for 30104 frames, VRAM 4273 / 10117 MB (renderer budget), RAM private 7409 MB, physical avail 17327 / 32688 MB, commit avail 21624 MB
  main thread in (4 open): display_total > vk_ingestTick > ing_gc > vk_orphanAudit
  pipeline compiles in flight: none
2026-10-20T15:17:09Z WARNING #Crash# newview/llwindebug.cpp(558) LLWinDebug::writeDumpToFile : Crash minidump written: C:\Users\[user]\AppData\Roaming\SlipstreamViewer\logs\Slipstream.dmp
2026-10-20T15:17:09Z INFO # llmessage/llcircuit.cpp(1141) LLCircuit::sendAcks : MSG: -> [ip]	PACKET ACKS:	13941 13942 13943 13944 13945 13946 13947 
2026-10-20T15:17:09Z INFO # llmessage/llcircuit.cpp(1141) LLCircuit::sendAcks : MSG: -> [ip]	PACKET ACKS:	13952 13953 13954 13955 13956 13957 
2026-10-20T15:17:09Z INFO #RegionRing# newview/llworld.cpp(2040) LLWorld::logRegionRingState : Connected regions 2 (network draw distance 512 m): [Cloud District (0,0) root anchor reach=yes edge=0m pkt=0.0s] [[ip] (1,0) reach=yes edge=5m pkt=77.5s]
2026-10-20T15:17:12Z INFO # newview/llworld.cpp(157) LLWorld::addRegion : Add region with handle: 890604418793728 on host [ip]
2026-10-20T15:17:12Z INFO # newview/llworld.cpp(170) LLWorld::addRegion : Region already exists and is alive, using existing region
2026-10-20T15:17:12Z INFO # newview/llworld.cpp(1367) LLWorld::connectSimulator : simulator_enable() Enabling [ip] with code 724938193
2026-10-20T15:17:12Z INFO #Acoustics# newview/llcleanacoustics.cpp(776) LLCleanAcoustics::update : enclosure 0.11 roof 0.00 escape 0.58 (58% of rays) room 1.5 m (hits 9.5 m) | absorption 0.26 (HF 0.41; surfaces 0.26, clutter 0.00 x0.00, bias 0.00; hits 1% hard 0% soft 2% foliage 1% glass 97% terrain), open-area total 0.77 (HF 0.84) -> decay 0.20 s, HF ratio 0.82, wet 0.00, early 0.24 | voices 1 (2
2026-10-20T15:17:12Z INFO #Weather# newview/slweatheraudio.cpp(710) SLWeatherAudio::update : weather audio: thunder_close_03 dropped (not decoded in time)
2026-10-20T15:17:12Z INFO #VKHitch# newview/llappviewer.cpp(1728) LLAppViewer::doFrame : LONGFRAME 3493.41 ms (avg 20.75): vk_paceWait=3453.40ms display_total=22.43ms renderFrame=18.73ms LL_idle_total=14.41ms vk_syncFromStores=6.88ms vk_sync_total=6.88ms vk_texResLap=6.87ms vk_texP_setup=6.10ms vk_uiBuild=5.41ms vk_worldSetup=5.26ms ui_draw=4.97ms vk_recordWorld=4.50ms LL_objectListUpdate=4.29ms o
2026-10-20T15:17:12Z INFO #VKHitch# newview/llappviewer.cpp(1732) LLAppViewer::doFrame : TIMELINE fifo x3 images, 2 in flight, last 16 frames oldest first [start/pace/cpu/acq/present/gpu ms; gpu lags; '-' = no VK frame; mode letter when it differs]: 16.0/10.1/5.8/0.0/0.1/- | 18.5/12.7/5.7/0.0/0.1/- | 16.4/10.6/5.7/0.0/0.1/- | 17.9/11.3/6.4/0.0/0.1/- | 20.6/12.5/7.9/0.0/0.1/- | 17.3/8.7/8.4/0.0/0.1
2026-10-20T15:17:12Z INFO #Messaging# llmessage/message.cpp(1445) LLMessageSystem::logValidMsg : MSG: <- [ip]	    61	    61	 13988 AttachedSound
2026-10-20T15:17:12Z INFO #Messaging# llmessage/message.cpp(1445) LLMessageSystem::logValidMsg : MSG: <- [ip]	    95	    95	 13998 SoundTrigger
2026-10-20T15:17:12Z INFO # llaudio/llaudioengine.cpp(1309) LLAudioEngine::startNextTransfer : Getting asset data for: 8cdc708c-6790-0d1a-3950-48ffdf25c8df

Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.

**Source:** in-viewer report (Help > Report Bug) **Reporter** (avatar name as given; not verified): ~~~text lonely ~~~ **Filed after a crash.** Previous session ended with: ~~~text Previous session crashed ~~~ ### System ~~~text Version: 1.4.0.2 Channel: Slipstream Beta OS: Microsoft Windows 10 64-bit (Build 19045.7807) CPU: AMD Ryzen 7 5700X3D 8-Core Processor (3000.03 MHz) Memory: 32689 MB GPU: NVIDIA GeForce RTX 4070 GPU driver: 32.0.16.1714 Vulkan: 1.4.351; ray tracing: enabled Window: 3440x1361 Display: swapchain 3440x1361 BGRA8/sRGB fifo x3 (55 MB); monitors 2, window on 3440x1440@60Hz scale 1.00, HDR off VRAM: n/a (no Vulkan world renderer) Host memory: host-visible 133 MB / 20 allocs [cull 0/8 rt-aux 0/1 rt-mask 1/2 staging 129/2 readback 0/1 part 2/4 ui 1/2] device-only 270 MB | /s: alloc hv 63.9 (157 MB) dev 155.7 (250 MB), free hv 44.9 (24 MB) de Pipeline compiles: async 271/195 0.0s +163MB t15 c15 ob0: mHudDrawPipe/Frag 0.0s 5M c15; mRtFwdPipe (DeferRtFwd) (DeferRtFwd) 0.0s 4M c15; mRtTracePipe (DeferRtTrace) (DeferRtTrace) 0.0s 4M c15; mRtPreTracePipe (DeferRt Settings: RenderDeferredSSAO = 1 RenderDepthOfField = 0 RenderFPSLimit = 0 RenderFSAAType = 3 RenderFarClip = 512 RenderHiDPI = 0 RenderMaxTextureResolution = 2048 RenderMaxVideoMemoryMB = 12288 RenderMirrors = true RenderQualityPerformance = 6 RenderReflectionProbeCount = 256 RenderReflectionProbeDetail = 3 RenderReflectionProbeLevel = 3 RenderReflectionProbeResolution = 128 RenderScreenSpaceReflections = true RenderShadowDetail = 2 RenderTransparentWater = 1 RenderVKAOStandard = 1 RenderVKAlphaShadingRate = 0 RenderVKFramePacing = 1 RenderVKGodRays = 3 RenderVKNoVsyncPresentMode = 0 RenderVKOpaqueShadingRate = 0 RenderVKPipelineCompileBudgetMB = 0 RenderVKPipelineCompileThreads = 0 RenderVKProjectorShadows = 2 RenderVKRayTracing = 1 RenderVKRenderScale = 1 RenderVKShadowResolution = 2048 RenderVKSunShadows = 2 RenderVKTAA = 0 RenderVKTextureCompression = 4 RenderVKUpscaler = 0 RenderVSyncEnable = 1 RenderVolumeLODFactor = 8 SlipstreamRenderTonemapType = 3 UIScaleFactor = 1 ~~~ ### Description ~~~text crushed viewer after changed sim ~~~ ### Steps to reproduce _not given_ ### Log excerpt Full scrubbed excerpt: [slipstream-log-excerpt.txt](https://git.slipstreamviewer.org/attachments/a5b8ecd9-710a-4e7d-b9b7-e169760f79d5) <details><summary>Last 40 lines</summary> ~~~log #6 nvgpucomp64.dll+0x1462a82 #7 nvgpucomp64.dll+0x1090264 #8 nvgpucomp64.dll+0x196af2 #9 nvgpucomp64.dll+0x109083b #10 nvgpucomp64.dll+0x15c452 #11 nvgpucomp64.dll+0x1090514 #12 nvgpucomp64.dll+0x42d30ee #13 nvgpucomp64.dll+0x42d4fa6 #14 nvgpucomp64.dll+0x42bebf0 #15 nvgpucomp64.dll+0x42d3e91 #16 nvgpucomp64.dll+0x1eb2a25 #17 nvgpucomp64.dll+0x1eaf2e3 #18 nvgpucomp64.dll+0x1eaea8e #19 nvgpucomp64.dll+0x1f06b13 #20 nvgpucomp64.dll+0x1eaf1fa #21 nvoglv64.dll+0x7b725 #22 nvoglv64.dll+0x7c17f #23 nvoglv64.dll+0xf647e3 #24 nvoglv64.dll+0xf17456 #25 nvoglv64.dll+0xf18bed #26 nvoglv64.dll+0xa1ecc8 #27 KERNEL32.DLL+0x17124 #28 ntdll.dll+0x4cc91 context: frame 28954, teleport state 0 for 30104 frames, VRAM 4273 / 10117 MB (renderer budget), RAM private 7409 MB, physical avail 17327 / 32688 MB, commit avail 21624 MB main thread in (4 open): display_total > vk_ingestTick > ing_gc > vk_orphanAudit pipeline compiles in flight: none 2026-10-20T15:17:09Z WARNING #Crash# newview/llwindebug.cpp(558) LLWinDebug::writeDumpToFile : Crash minidump written: C:\Users\[user]\AppData\Roaming\SlipstreamViewer\logs\Slipstream.dmp 2026-10-20T15:17:09Z INFO # llmessage/llcircuit.cpp(1141) LLCircuit::sendAcks : MSG: -> [ip] PACKET ACKS: 13941 13942 13943 13944 13945 13946 13947 2026-10-20T15:17:09Z INFO # llmessage/llcircuit.cpp(1141) LLCircuit::sendAcks : MSG: -> [ip] PACKET ACKS: 13952 13953 13954 13955 13956 13957 2026-10-20T15:17:09Z INFO #RegionRing# newview/llworld.cpp(2040) LLWorld::logRegionRingState : Connected regions 2 (network draw distance 512 m): [Cloud District (0,0) root anchor reach=yes edge=0m pkt=0.0s] [[ip] (1,0) reach=yes edge=5m pkt=77.5s] 2026-10-20T15:17:12Z INFO # newview/llworld.cpp(157) LLWorld::addRegion : Add region with handle: 890604418793728 on host [ip] 2026-10-20T15:17:12Z INFO # newview/llworld.cpp(170) LLWorld::addRegion : Region already exists and is alive, using existing region 2026-10-20T15:17:12Z INFO # newview/llworld.cpp(1367) LLWorld::connectSimulator : simulator_enable() Enabling [ip] with code 724938193 2026-10-20T15:17:12Z INFO #Acoustics# newview/llcleanacoustics.cpp(776) LLCleanAcoustics::update : enclosure 0.11 roof 0.00 escape 0.58 (58% of rays) room 1.5 m (hits 9.5 m) | absorption 0.26 (HF 0.41; surfaces 0.26, clutter 0.00 x0.00, bias 0.00; hits 1% hard 0% soft 2% foliage 1% glass 97% terrain), open-area total 0.77 (HF 0.84) -> decay 0.20 s, HF ratio 0.82, wet 0.00, early 0.24 | voices 1 (2 2026-10-20T15:17:12Z INFO #Weather# newview/slweatheraudio.cpp(710) SLWeatherAudio::update : weather audio: thunder_close_03 dropped (not decoded in time) 2026-10-20T15:17:12Z INFO #VKHitch# newview/llappviewer.cpp(1728) LLAppViewer::doFrame : LONGFRAME 3493.41 ms (avg 20.75): vk_paceWait=3453.40ms display_total=22.43ms renderFrame=18.73ms LL_idle_total=14.41ms vk_syncFromStores=6.88ms vk_sync_total=6.88ms vk_texResLap=6.87ms vk_texP_setup=6.10ms vk_uiBuild=5.41ms vk_worldSetup=5.26ms ui_draw=4.97ms vk_recordWorld=4.50ms LL_objectListUpdate=4.29ms o 2026-10-20T15:17:12Z INFO #VKHitch# newview/llappviewer.cpp(1732) LLAppViewer::doFrame : TIMELINE fifo x3 images, 2 in flight, last 16 frames oldest first [start/pace/cpu/acq/present/gpu ms; gpu lags; '-' = no VK frame; mode letter when it differs]: 16.0/10.1/5.8/0.0/0.1/- | 18.5/12.7/5.7/0.0/0.1/- | 16.4/10.6/5.7/0.0/0.1/- | 17.9/11.3/6.4/0.0/0.1/- | 20.6/12.5/7.9/0.0/0.1/- | 17.3/8.7/8.4/0.0/0.1 2026-10-20T15:17:12Z INFO #Messaging# llmessage/message.cpp(1445) LLMessageSystem::logValidMsg : MSG: <- [ip] 61 61 13988 AttachedSound 2026-10-20T15:17:12Z INFO #Messaging# llmessage/message.cpp(1445) LLMessageSystem::logValidMsg : MSG: <- [ip] 95 95 13998 SoundTrigger 2026-10-20T15:17:12Z INFO # llaudio/llaudioengine.cpp(1309) LLAudioEngine::startNextTransfer : Getting asset data for: 8cdc708c-6790-0d1a-3950-48ffdf25c8df ~~~ </details> --- <sub>Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.</sub>
Owner

Update: the reporter is running fine now. The crashes cleared up on their own.

  • Where the crashes were: both happened inside NVIDIA's shader compiler (nvgpucomp64.dll, a breakpoint trap), on a thread the driver starts itself. Neither shows any viewer code on the stack. #886 and #887 are the same crash. #782 (1.3.0.10, before weather existed) crashed at the same address.
  • Likely trigger: the driver compiling a batch of new shaders after the update, such as the new weather shaders in Beta 2. Once those were compiled and cached, it stopped.
  • More diagnostics next build: the next build's Windows crash report lists the last pipelines the viewer created, so a repeat will name the likely shaders.
  • If it comes back: please attach %APPDATA%\SlipstreamViewer\logs\Slipstream.dmp.
Update: the reporter is running fine now. The crashes cleared up on their own. - **Where the crashes were:** both happened inside NVIDIA's shader compiler (`nvgpucomp64.dll`, a breakpoint trap), on a thread the driver starts itself. Neither shows any viewer code on the stack. #886 and #887 are the same crash. #782 (1.3.0.10, before weather existed) crashed at the same address. - **Likely trigger:** the driver compiling a batch of new shaders after the update, such as the new weather shaders in Beta 2. Once those were compiled and cached, it stopped. - **More diagnostics next build:** the next build's Windows crash report lists the last pipelines the viewer created, so a repeat will name the likely shaders. - **If it comes back:** please attach `%APPDATA%\SlipstreamViewer\logs\Slipstream.dmp`.

In next report .dmp attached

In next report .dmp attached
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Reference
sky_line/Slipstream#886
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