Weather: per-avatar shelter map (umbrellas, hats) and per-avatar mesh snow #901
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sky_line/Slipstream#901
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Follow-up to #783.
Today
The roof/occlusion maps contain static casters only. Worn attachments and moving objects are excluded on purpose (
987da32ed6), so the map doesn't smear or need rebuilding every frame. As a result:Proposal: a small top-down map per avatar
Render a local, top-down shelter map for each nearby avatar. It covers only that avatar and what it wears, in the avatar's own frame.
Coverage and resolution
Rendering (GPU-driven)
Uses
Wind
The roof map tilts with the wind for rain. For a small per-avatar map, a vertical projection is fine to start with. Shelter can be offset by the wind's horizontal drift at the avatar's height later.
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Acceptance
Previous betas had the feature working properly, but it seems to have broken again in Beta 1.4.0.8. Snow is once again accumulating in parts of avatars regardless of whether there is an attachment above it or not. This causes snow to build up even in mouth interiors.