Weather: show multiple parcels' weather at once (snow, rain, buildup and sound in the right places) #931
Labels
No labels
amd
avatars
bug
builder
cannot-reproduce
crash
epic
feature
from-viewer
gl-removal
known-limitation
monitoring
parity
perf
platform
priority
critical
priority
high
priority
low
priority
medium
provenance
rendering
rt
status
in-progress
status
testing
status
up-next
triage
ui
upstream
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
sky_line/Slipstream#931
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Part of the weather system (#783), building on parcel weather (the
[slwx …]parcel tag), #895 (region crossings) and the region weather source.Today
Weather is one global state: the parcel (or region) the agent stands in decides what falls everywhere around the camera. Standing at a parcel border, the neighbouring parcel's own weather is ignored. Crossing the border switches all weather at once (fade or blend), and lying snow is applied as one global amount. Different weather side by side can't be shown, for example a snowy winter parcel next to a rainy or clear one.
Goal
Each parcel's weather applies where that parcel is. The precipitation, its lying snow and wetness, its sounds and its wind show in the right places, at the same time, within view range.
Proposal
ParcelPropertiesRequestby area, or the existing parcel info requests), and cache them per region with refresh and expiry. Keep request volume bounded and polite to the simulator.Test