RT reflections without SSR as the maximum-quality reflection path #976
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sky_line/Slipstream#976
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Final design target for maximum quality: ray-traced reflections as the complete reflection path, with screen-space reflections (SSR) off.
Today RT reflections are hybrid (
RenderVKRTReflections 1): SSR is primary and RT fills in only where SSR has no confident answer, replacing the probe share. With SSR off, RT already covers every smooth pixel, but that mode was never designed or tuned as the top-quality path.Why
Scope (to investigate)
RenderVKRTReflections 2slot is a candidate).RenderVKRTReflectionsRough. Glossy and rough reflections need a sampled-lobe trace plus a denoiser, or DLSS Ray Reconstruction.Done when
With SSR off, RT reflections are the best-looking reflection path on the 5090 reference machine, with no light leaks in sealed rooms, stable (no flicker), and a measured cost per tier.