GPU texture disk cache: save partial mip chains instead of refusing them (small textures reload slowly on prefer-disk machines) #991
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sky_line/Slipstream#991
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GPU-ready texture captures that aren't a full mip chain are never written to the GPU-ready disk cache (
LLGpuTexStore::write: "GPU-ready capture of ... is not a full mip chain (128x128, 8 levels ...): not written").Why it matters
Seen in #977 (RTX 3050 Laptop, 16 GB RAM): small textures (small prims, timers, car parts) stay low-res or don't load until the camera is very close.
SlipstreamTextureDiskBelowRAMGB(24 GB) of RAM, texture memory mode Auto behaves as prefer disk: no decoded copies are kept in RAM, and textures reload from the GPU-ready disk cache.Wanted
Fixed in 1.4.1 (
caf87fd9cd). Reopen if you still see it.