-
Slipstream Beta 0.12.0.31
Pre-releasereleased this
2026-09-29 08:06:41 +00:00 | 3092 commits to main since this releaseSlipstream Beta 0.12.0.31 -- v0.12.0-beta.5 (
005cb9bcdd).Linux x86_64 (glibc >= 2.38, x86-64-v2 CPU): *_x86_64.tar.xz
Windows x64 (unsigned; SmartScreen: More info > Run anyway): *_win64.zipChanges since v0.12.0-beta.4.
Fixes
- RT working buffers: size from live need, scratch budget, shrink when oversized (
005cb9bcdd) - VK staging: cap rings at 16 MB; one-off transient staging for big uploads (
b14abd5ad8) - Graphics prefs: re-check Projector Shadows when the shadow level changes (
374573f275)
Other changes
- Texture RAM: thumbnail CPU copies the GPU no longer needs; start stuck fetches (
475bfa8d4f) - RT budget: clear the shadow-map fallback when the budget grows back (
71dd10e545) - RT budget: fall back to shadow maps when the working set leaves < 30% for BLAS (
8ea8cecde5) - VRAM: one scaled RT budget that yields before textures; bias hysteresis (
5c0bda4d22) - GPU timers: sub-marks for pass 2 and the post prelude (
fcb983f35c) - RT: release all BLAS / TLAS / RT buffers after 15 s without a consumer (
16614b5d06) - VK UI: record texture uploads into the frame instead of submit-and-wait (
b346870984) - VK buffers: grow without full re-upload; staging sized to the upload (
b1d58c199b) - Hitches: gate the 5 s HUGE-object scan; back off the mesh GC (
bd3d029ce5) - Hitch logging: hitch lines with the section log, pacing stats, GPU worst frame (
90c49e04cd) - RT: one multi-geometry BLAS per avatar (rigged groups) instead of per face (
800be372e2) - RT: stop scanning every instance and the fragmented AS free list per frame (
f34200833a)
Tickets
SHA-256 of each file is listed in its job log and below as uploads land.
71377ef706d44ec25cf7230a49930cd0fe4a30dbf3ce4ac7257a55d160c26488 Slipstream_0.12.0-beta.5_x86_64.tar.xz
c67d8defb8277d2ebbc554a9f71f969704707258c6036664560f817d2f784baf Slipstream_0.12.0-beta.5_win64.zip
Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
- RT working buffers: size from live need, scratch budget, shrink when oversized (