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Slipstream Beta 1.3.0.12
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2026-10-16 17:53:47 +00:00 | 1020 commits to main since this releaseSlipstream Beta 1.3.0.12 -- v1.3.0-beta.12 (
4e99e4307b).Linux x86_64 (glibc >= 2.38, x86-64-v2 CPU): *_x86_64.tar.xz
Ubuntu 24.04+ / Debian 13+ / Mint 22+: *_amd64.deb (sudo apt install ./)
Windows x64 (unsigned; SmartScreen: More info > Run anyway): *_Setup.exe installer, or *_win64.zip to unpack anywhereChanges since v1.3.0-beta.11.
Fixes
- Fixes #785 (quick patch; AO rework on the LSL bridge later) (
49495d7978) - Fixes #787 (
d91e91dca8) - Deferred G-buffer: mask legacy glow by texture / material alpha like the forward path (
329223f9f9) - Rigged weld no-op: decided on the blend result (covers hard edges between coincident meshes) (
71d0423326) - Rigged weld resolve: legacy mode 1's one-partner rule on the cluster path; no-op on seamless pairs (
c74275a380) - Cluster LOD: rigged DAGs built from the highest creator LOD; clean upgrade swap; source-LOD stats (
250c4f1e0f) - Cluster LOD weld: pair at the avatar's rest pose (legacy mode 1), shared pairing code (
7311c41699) - Cluster LOD weld seams: re-skin a held row whole for a stale kept slot; seam diagnostics (
82a7f748ce) - Default SLWalkBackwardsFacingForward to off (
0e517cac23) - Setting specialization, renderer: spec sets, background apply, LRU, cache fixes (
8c11e9dfbf) - Bug report: keep long timing/renderer log lines whole (
525c23727a)
Other changes
- RT sun shadows: away-facing single-sided avatar blend faces pass at any alpha (
4e99e4307b) - RT sun shadows: shadow-map facing parity for rigged meshes and worn attachments (
b05ae56b15) - VK AO: remove the legacy GTAO-only half-res path (RenderVKGTAOHalfRes); RenderVKAOHalfRes covers both methods (
4bae1f3be4) - LSL bridge: 'helper can't be taken off' notice only for an explicit Take Off, not outfit changes (
7b9bfb24e4) - VK AO: half-resolution AO + depth-aware upsample in every consumer (
1f30198af7) - VK async: deferred lighting on the async queue by default with a dedicated compute family (
3acef0c262) - VK: depth-only pre-pass in deferred frames, AO from the G-buffer; slim normal / motion pre-pass VS (
7d87d18038) - Cluster LOD RAM: free cluster-owned rigged CPU mirrors once their DAG is on disk (
6081a6c3c3) - Cluster weld diagnostics: RenderVKClusterDebug 6 weld view + a one-shot weld probe (
7d49ebf9d1) - VK split lighting: forward alpha reuses the shadow pass's visibility on coplanar faces (
2e8c2e3b07) - VK split lighting: half-resolution reflections with a full-res sharp pass (
acd6ff12b6) - VK split lighting: per-pass image access + combine projector-id reuse (
3c965f6c1a) - VK: split deferred lighting is the default; remove the auto A/B mode (
6b27a9528f) - Pipeline compiles: background std::async creates go through the compile budget (
fbaf8af574) - VK: pipelinesPending doc -- the login gate ORs in the other gate jobs (
78a336d379) - VK: first-use pipelines off the render thread + login shader gate (
08f06ca695) - VK flexi: worn flexi chains are bounded at their world pose, not attach-relative (
e4dae30a29) - VKSpec: one wide batch per key (compute included), plain-first then ray-query phase, priority lanes, throttled prewarm (
6bdc9153ef) - VK pipelines: priority + process-wide compile limit, compute in batches, gate counters, straggler log, #782 compile breadcrumb (
d17288807b) - Setting specialization: truthful fallback status, evict on READY, rate-limit the notice (
1e6382aa53) - Split lighting intermediates: alias only below render scale 1 (
8c8e41312c) - Setting specialization, shaders: graphics settings as spec constants 8-17 (
3fbb1e2491) - Split deferred lighting: shrink the intermediates 24 -> 16 B/px, alias them (
18829691c2) - Deferred lighting split, renderer: lazy split pipelines + intermediates, auto A/B (
759409bf8b) - Deferred lighting split, shaders: shadow / reflection resolve + combine builds (
41494c77ad) - Lit shaders: keep run-time-indexed private arrays out of local memory (
11334ebc59) - VK: position-only vertex shaders for the depth-only passes (RenderVKDepthOnlyVS) (
9942315459) - Sun shadows: per-cascade dynamic-caster cull + staggered far-cascade overlay (
15cec086d2) - Probe texel guard: clamp-level exemption only for BC6H store trips (
477ad7e6f1) - Probe texel guard: attribute probe lit-guard trips to a slot/store, self-heal slots (
df341472ad) - Probe encode barrier: make BC6H probe writes visible to compute (
59208b3784) - Regenerate world SPIR-V after perf cleanup merge (
c03280a4e0) - VK: per-pipeline executable statistics (RenderVKPipelineStats) (
c7331f4cbd) - VK: deferred lighting no longer needs SSAO / TAA / the RT mask (
eff72445ab) - VK lit: debug paths behind a specialization constant (kDebugViews) (
e7b9a07b5b) - VK lit: one sampleProbesEx call site in lightSurface() (
f6b44c5ba8)
Tickets
SHA-256 of each file is listed in its job log and below as uploads land.
7eca09277d31c3719dc0f1a09a60e95b7251a9433ecf5a0ec21abd01873a9a08 Slipstream_1.3.0-beta.12_x86_64.tar.xz
3c64643c7f0966c11e79cc108f0eca87230c0801adadb8796e8ca32fde51a272 Slipstream_1.3.0-beta.12.flatpak
dbb387a9ee55bc2a97c0725de7b99ec3427563e3da32db1991002f4605204d3a Slipstream_1.3.0-beta.12_win64.zip
444b4b835708e89810acaf8c0393ef4383174aa1d2ba23cd6769bd352c2fcae9 Slipstream_1.3.0-beta.12_Setup.exe
35e28a1aa6816a9572c7e7e069393923e42420bffc1098de2caa2f61e4b52ba7 Slipstream_1.3.0-beta.12_x86_64.tar.xz.sig
a24937c097739c318fc1d935846b9a5ca8043c7b7fac4dd4778a3d998d1166db PKGBUILD
572b46ac29e4211ee5229f80ae3430583bfdd7b1cfd9774a325db48021e4c876 slipstream-bin-1.3.0beta12-1-x86_64.pkg.tar.zst
e0b69b7c5dde33da9f0411aca2fe8de3a49b0c7b56023e7aa7575b0dbc71aba3 Slipstream_1.3.0-beta.12_amd64.deb
d914f7df656f9705400215dffda18404ae03a2a36c3645b48c11409bb534c04f update-manifest.json
Signed checksums: SHA256SUMS + SHA256SUMS.asc (key C28FDB4A40AA8360D8DF0470AD8E61526C06E929). Verify: https://slipstreamviewer.org/wiki/verify/
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- Fixes #785 (quick patch; AO rework on the LSL bridge later) (