Poser: local IK targets (limb / spine / look-at solvers, draggable targets, bake to FK) #253
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Reference
sky_line/Slipstream#253
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Request
Add IK targets to the poser (the FS poser port,
fsfloaterposer/fsposingmotion). You place a target handle in the world (or attach it to an object or another avatar point), and the limb's joints solve to reach it, instead of rotating each joint by hand."Local" means it's evaluated in the viewer for posing / photography, like the rest of the poser. The result is the posed skeleton; sharing it with others goes through the existing poser save / export paths (and BD Pose Creator .anim export, #117), not a new server feature.
Scope
Notes
mode 0copy-through rows); verify that IK-solved rotations stream to the GPU joint table (C7 changed-row streaming).Acceptance
Superseded by #530 (IK in Pose Studio, which replaced the Firestorm poser floater); the solver notes here were carried over.