#1458: An arm handle on a rigged hand stays on the hand, never the thumb #1480
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sky_line/Slipstream!1480
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Delete branch "TheSlowly/Slipstream:ik-hand-handle-1458"
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Fixes #1458.
The reporter's log: arm_right was recognised as a hand (3 rigged finger branches) and its handle sat at the knuckles; arm_left wasn't (only the thumb rigged above the weight threshold), so it was treated like a hoof: the farthest region won (mHandThumb3Left) and
extendgrew the chain into mHandThumb1Left. Now a rigged thumb makes the wrist a hand (hooves have no thumb), a hand never extends and its handle never sits on the thumb. Hooves rigged on finger bones (incl. cloven, 2 branches) still extend as before. The decision lives in slposeiktip.h.Test:
slposeiktip_test.cpp(standalone g++, reproduces the reporter's left/right lines before the fix).Superseded by your fix on main (
7ce010b3ff), closing this one. The ticket's still in testing; I'll check your version in world.Pull request closed