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Slipstream Jetstream 1.5.0.9
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2026-10-25 05:38:43 +00:00 | 124 commits to main since this releaseSlipstream Jetstream 1.5.0.9 -- jetstream-1.5.0.9 (
e69becdb5f).Linux x86_64 (glibc >= 2.38, x86-64-v2 CPU): *_x86_64.tar.xz
Ubuntu 24.04+ / Debian 13+ / Mint 22+: *_amd64.deb (sudo apt install ./)
Windows x64 (unsigned; SmartScreen: More info > Run anyway): *_Setup.exe installer, or *_win64.zip to unpack anywhereChanges since jetstream-1.5.0.8.
Other changes
- #1012: Windows build -- 'far' is a Windows macro; rename the drop-spacing flag (
e69becdb5f) - #1031: fully lit shadow samples read back as fully shadowed (unorm30 overflow) (
b2761279e3) - #1017: the chat bar keeps itself inside the floater area every frame (
f0cfd46f89) - #943: Debug Settings list is sorted by name so Up/Down step to the adjacent row (
07e176bfba) - #848: moon brightness also dims the moon's halo (
fd4a4b8d24) - #958: Alt-click on an avatar body focuses on the hit point instead of throwing the camera away (
314ff52ae1) - #1017: keep the chat bar fully on screen when the UI is shown again (
33d5ecfef5) - #947: snapshot with Interface but without HUDs no longer includes HUD attachments (
4df8833b94) - #951: textures fetch through the agent's region when their host region has no asset URL (
83d6d52e8f) - #951: texture pipeline diagnostics -- where fetches stand, why, and a stall warning (
fd46b9a84c) - Default off: RenderVKShadowIsoLod and RenderVKRTReflectionsShadeSplit (
87a1b27e14) - #1031: VIS one thread per light sample; a sample's ray inputs parked in shared memory between walks (
20e72d135b) - #1031: isotropic alpha-test LOD for the split shadow walks (RenderVKShadowIsoLod) (
ad90659b59) - #1031: dispatch-uniform walk parameters read where used (
96abb02f26) - #1031: lazy transform reads in the candidate alpha test and the shadow walk (
c75356ca3c) - #1036: GI shade and RT reflections split -- hit / miss compaction, material / lighting stages (
7b6b7b99c4) - #1031: RenderVKShadowOpaqueFirst defaults to 0 (
92b68df377) - #1031: lean shadow walk -- opaque first, one-kind walk kernels, a slim candidate loop (
c213019984) - #1031: split shadow core TRACE into SUNVIS + VIS (the walks) and SHADE (the terms) (
b685add0d0) - #1031: giDecide clears the split flag before its early returns (
a15e37530f) - #1031: generic shadow core split into SELECT + TRACE (RenderVKShadowSplitKernels) (
a51644e603) - #1031: GI trace split into stages -- the walk, the hit shading, the reuse, the re-shade (RenderVKGISplitKernels) (
78b6ae6185) - #1032: transparent-only opacity micromaps for alpha-blend statics (
da1e8f2ab4) - #1032: trace provably-opaque alpha-mask instances FORCE_OPAQUE (
d45f011519) - #1033: slim 112 B per-instance record for the world vertex shaders (
1997a3d2fd) - #1034: record the late particle compute after the q_defer_light fork (
cbf0006bc2) - spvbuild: SL_SPV_DEBUG takes a variant regex (
f7fb77a56f) - spvbuild: SL_SPV_DEBUG=1 emits shader source debug info for GPU profilers (
6d0bebe1da) - #1030: "Reset all scripts" button on the build floater Contents tab (
2bb4c4ebd8)
SHA-256 of each file is listed in its job log and below as uploads land.
55564d30324f10907744ed70dbbe3ca4d53d58dff79835f58210634b42b3ed7f Slipstream_1.5.0-jetstream.9_x86_64.tar.xz
89963fbf06f76eece46247899e439bbba3e466f5b343e711087c0056b493fb9b Slipstream_1.5.0-jetstream.9_win64.zip
1fb3daf2a1eed6537035a7824597ab5537b19755c87a57542557d5b79edae149 Slipstream_1.5.0-jetstream.9_Setup.exe
e253b0825a2daab60fa0aabc6b8019fe1d439ffc2ce0da10c73e26345818800f update-manifest.json
Signed checksums: SHA256SUMS + SHA256SUMS.asc (key C28FDB4A40AA8360D8DF0470AD8E61526C06E929). Verify: https://slipstreamviewer.org/wiki/verify/
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- #1012: Windows build -- 'far' is a Windows macro; rename the drop-spacing flag (