• jetstream-1.6.0.24 e6107ec629

    Slipstream Jetstream 1.6.0.24
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    Pre-release

    sky_line released this 2026-11-08 12:31:20 +00:00 | 0 commits to main since this release

    Slipstream Jetstream 1.6.0.24 -- jetstream-1.6.0.24 (e6107ec629).

    Linux x86_64 (glibc >= 2.38, x86-64-v2 CPU): *_x86_64.tar.xz
    Ubuntu 24.04+ / Debian 13+ / Mint 22+: *_amd64.deb (sudo apt install ./)
    Windows x64 (unsigned; SmartScreen: More info > Run anyway): *_Setup.exe installer, or *_win64.zip to unpack anywhere

    Changes since jetstream-1.6.0.23.

    Fixes

    • #1496: tile cache review fixes -- keep the height hint, re-key on a grid / ring restart, snapshots evict nothing (1d6fdc1738)

    Other changes

    • Rigged pose skip capped by the pixel footprint: no GI rays from inside a stale BLAS (close-up skin specks) (a5a85effaf)
    • Inverted-hull outlines leave the RT scene: no GI fireflies / darkening on the skin they wrap (0ce20c1493)
    • RT positional shadows take the sun's facing cull: inverted-hull outlines stop shadowing the skin under lamps (3d5e9f57bd)
    • #1496: check snow-mesh-tiles -- the tile cache's source guards and a CPU model of its cross-tile invariants (59cff8ff0c)
    • #1496: snow mesh tile cache -- the host (RenderVKWeatherSnowMeshTiles, default on, not saved) (0e8dcda030)
    • #1496: snow mesh tile cache -- the shaders (camera-free tile build, plan / compaction / cull, draw-time LOD) (fa003fb511)
    • #1494: snow mesh -- the interval full build only when a patch cannot take the change (de854254b2)
    • Avatar alpha depth: allocate / free the target beside ensureDepth (5b42aa1b76)
    • #1493: RT water reflections: trough rays no longer hit the flat water plane (cf83137229)
    • Avatars stop blending with themselves: avatar alpha depth (RenderVKAvatarAlphaDepthThreshold) (5d74c1696b)
    • Position sync (#1417): locale-proof numbers, gap/residual measurements, no 'near' identifier (385d853715)
    • Position sync between Slipstream viewers over the helper (#1417): sender-authoritative, 2 m bound, visual only (fc282e806d)
    • Blend layers light themselves (RenderVKBlendHitLighting, A/B): hit-style own light, no borrowed records (7a6eb2c9ac)
    • Own-fixture skip walk: an opaque face that arrives as a NoOpaque candidate is never a transmissive leaf (f891ae0fee)
    • Point-light shadows: the own-fixture re-trace keeps every other occluder in the fixture's box (31270a9950)
    • Shared RT light walk headers: the hit's light walk and shadow ray leave clean_rt_shade.glsl / clean_deferred_light.comp (5426f54488)
    • ~10 ms message handlers: sound and animation loads read the disk on a worker, never the main thread (ae5be3fb9b)
    • Bulk mesh upload: Upload all remaining uploads again (beginProgress cleared the run's marks) (db6027b8f3)

    SHA-256 of each file is listed in its job log and below as uploads land.

    d5488ba05998673f4349aa28725164404b7137aa4dbde8ddf064929513c63ce0 Slipstream_1.6.0-jetstream.24_x86_64.tar.xz

    7236020d19c6f210e293fbda9e29d4f0d7a484a9914b8da7010abbc8c89ba3ac Slipstream_1.6.0-jetstream.24_win64.zip

    f0dde60069c376fcad50e08529437f2e54b4461bb352cfa780b61c5fa2b682a7 Slipstream_1.6.0-jetstream.24_Setup.exe

    c300b4b7d240d9591200a08fb1195db8393d2017399ca381bdca6344aa40e1d6 update-manifest.json

    Signed checksums: SHA256SUMS + SHA256SUMS.asc (key C28FDB4A40AA8360D8DF0470AD8E61526C06E929). Verify: https://slipstreamviewer.org/wiki/verify/

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