• jetstream-1.6.0.4 ad26b0c894

    Slipstream Jetstream 1.6.0.4
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    Pre-release

    sky_line released this 2026-10-26 18:34:22 +00:00 | 17 commits to main since this release

    Slipstream Jetstream 1.6.0.4 -- jetstream-1.6.0.4 (ad26b0c894).

    Linux x86_64 (glibc >= 2.38, x86-64-v2 CPU): *_x86_64.tar.xz
    Ubuntu 24.04+ / Debian 13+ / Mint 22+: *_amd64.deb (sudo apt install ./)
    Windows x64 (unsigned; SmartScreen: More info > Run anyway): *_Setup.exe installer, or *_win64.zip to unpack anywhere

    Changes since jetstream-1.6.0.3.

    Fixes

    • Fix double free closing the Sound Preview after a split upload (#807) (f48ca478d4)
    • #1076: VR M3 compile fixes (syntax-only check of every changed file) (259f7995de)

    Other changes

    • #1039 walk occupancy: the RT shadow mask's guard notes keep their count and order (ad26b0c894)
    • #1039 walk occupancy: the queue's walks read their state from the request; the sample loop carries one word (ee6d0d91a9)
    • #1039 walk occupancy: un-nest the self probe, flatten the fixture re-trace, lean alpha-test corners (6282e0d13d)
    • #1108 emissive grid: a pairs-past-the-cap GATHER builds every cell in mode 9 (a workgroup per cell), + its log note (276acd31ef)
    • One standard check framework (scripts/check/) replaces the bespoke CI steps and glibc-check loop (4e5a980732)
    • #1076 VR: declare each eye's own FOV for the world; UI wall layer diagnostics (815d4fbe04)
    • #1076 VR: an unlit, thicker laser beam; Index select on the trigger value; pointer logs (39e0a23242)
    • #1076 VR: GI off in VR; the safety governor judges sustained pacing and stops flapping (f53774b625)
    • #1076 VR: recentre on a held left stick press, not a click (685fab4d10)
    • #1076 VR: place the UI wall and take the recentre reference only on a tracked head (522d1e167c)
    • #1076 VR: hand meshes wait for the mesh store instead of retrying every frame (1bd6faaf02)
    • #807: show the last clip's length for split sound uploads (62076d388f)
    • BOMAlpha log: bounded LRU instead of clear-all at 2048 entries (60b72a25f9)
    • #1103: return pipeline-compile memory to the OS -- measured post-batch trim, bounded malloc arenas, governor-driven compile concurrency (fce13fcb37)
    • #1076: VR wall / wrist panel only while the UI is built (mirror window not hidden / minimised) (d3c9ecf115)
    • #1076: LLXrSession header -- the M3 overview (controllers, UI layers, frame timing) (da4c4f393f)
    • #1076: VR frame-rate safety governor and the Preferences > Safety tab (6ef24b842b)
    • #1076: VR fly cam -- leave the body and fly; back to the avatar with a blink, never a fly-back (dff97e27a0)
    • #1076: VR wrist panel -- notifications and IMs on the left wrist while the wall is hidden (71d643902e)
    • #1076: VR locomotion -- thumbstick walk relative to your head, snap / smooth turn, up / down (a5d3860a8a)
    • #1076: VR UI wall -- HUD attachments on the wall (dac3ea4b08)
    • #1076: VR UI wall -- the desktop UI on a curved world-locked wall, laser pointer, clicks, scroll (48eb5b57de)
    • #1076: VR controllers -- OpenXR action set, hand poses in agent space, visible hands (547323c967)
    • #1039 M6: the frame-level walk (RenderVKVisQueue bit 16) (608c60a990)
    • #1039: compact shadow-core requests -- sun 144 -> 64 B, light sample 176 -> 48 B (5467e8f880)
    • #1039: vis queue allocator -- hit regions before the shadow core, tier from the heap size (40a4f3781b)
    • #1074: VR frames without a UI pass leave the facade's per-frame recording alone (7428ee7f6e)
    • #1074: OpenXR teardown at exit while logging runs; Start in VR keeps the launch arguments (bc44a3c135)
    • #1074: LLVRCamera -- the head-tracked camera on the avatar rig, recentre, render while minimised (762f3ad39c)
    • #1074: VR world frames -- the eye-size world target, the mirror, frames with no window image (cc5593ce34)
    • #1074: LLXrSession -- app reference space, the head pose per frame, the world image into both eyes (89a88cd31b)
    • #1039: shadow core queue host side (RenderVKVisQueue bit 8) (07dade81da)
    • #1039: shadow core queue shaders (RenderVKVisQueue bit 8): SUNVIS / VIS as GEN + WALK (373e330380)

    SHA-256 of each file is listed in its job log and below as uploads land.

    61d7e1a42459dd0f5da60e359da30ac9a1d3cbc2d294da233b2a60ec6efdd0c4 Slipstream_1.6.0-jetstream.4_x86_64.tar.xz

    858f8a9b33cfc1183b345d68a09e653dcaf9ca6dfb2c26b07a1899adcaf130b9 Slipstream_1.6.0-jetstream.4_win64.zip

    8168c3a97a93a332e872b319358d5c5ebaa582a9f165241620ffe5661adec219 Slipstream_1.6.0-jetstream.4_Setup.exe

    445e594c57c8f95b47f521023b7b3050e82d6bd8ec9b5a1f21b9a59b6d6354d0 update-manifest.json

    Signed checksums: SHA256SUMS + SHA256SUMS.asc (key C28FDB4A40AA8360D8DF0470AD8E61526C06E929). Verify: https://slipstreamviewer.org/wiki/verify/

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