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Slipstream Beta 0.12.0.30
Pre-releasereleased this
2026-09-29 03:37:14 +00:00 | 3107 commits to main since this releaseSlipstream Beta 0.12.0.30 -- v0.12.0-beta.4 (
4364e526ed).Linux x86_64 (glibc >= 2.38, x86-64-v2 CPU): *_x86_64.tar.xz
Windows x64 (unsigned; SmartScreen: More info > Run anyway): *_win64.zipChanges since v0.12.0-beta.3.
New features
- Teleport History: standalone floater (port from Firestorm) (
9369007d39) - Local Assets: stop the hot-swap face restore clobbering file material edits (
296f84f754) - Local mesh preview: honor Replace vs Add for local-preview attach (
328e7e7d3b) - Local Assets: add to Build menu and a toolbar command (
010bab5ba8) - Local Assets (M8): no double-add, multi-rez with a Rezzed tab, QA polish (
eadfc6945c) - Add local mesh preview: load DAE/glTF from disk and render in-world (
bc30518c05)
Fixes
- Vulkan: WindLight/EEP cloud layer (
4364e526ed) - Distance fade: below the horizon, fade into haze instead of HDR sky (
bab6bb454e) - Local Assets: build fixes and Vulkan ingest for local mesh previews (
fc092dc981) - Local Assets: fix picker selection restore highlighting the first row (
f77cfbc9b5) - Local Assets: fix texture picker multi-select Remove use-after-free (
6525b6ffc3) - Local Assets: fix anim live-reload UAFs and reload bookkeeping (
76ec8d1b7b) - Mesh load: fix O(V^2) skin-weight lookup that froze the uploader and local preview (
a379c087b8) - Local mesh preview: fix skewed normals on static rezzed previews (
44052a38b7) - Local mesh preview (M4): fix attach crash via isLocalOnly guards (
eec0c07615) - Local mesh preview: normalize merged geometry so bounds/pivot are correct (M2c fix) (
deb193e191) - Local mesh preview: populate the build floater for selected previews (M2c fix) (
ef5325bcdd) - Local mesh preview: generate tangents so picking doesn't crash (M2 fix) (
d43f2635b1) - Chat: Zoom In on a name in nearby chat for people you've IM'd too (
0062268361)
Other changes
- About: label the Vulkan version; report why ray tracing is off (
02ec2d4274) - Toolbar: Lightbox, Scopes and Camera Recorder buttons; own Quick Prefs icon (
d442ae3c61) - About: credit Sky Line at the top of the Info page and Credits tab (
34c8712410) - Credit Firestorm and Black Dragon; ship Modular Systems BSD notice (
84c33aa9ff) - Teleport: "Teleport completed from " in nearby chat (as Firestorm) (
8a8ee1f616) - Local Assets: address PR #298 review (
018b288419) - Local Assets: regroup a material file's units on live edit; re-bind meshes (
5b738cefa3) - Local Assets: write local_assets.xml via temp file + rename (
90d731bad9) - Local Assets: keep local ids out of the decomposition/physics-shape repo (
7d632f4eb0) - Local Assets: implement Duplicate for local previews (
f53519a0f6) - Local Assets: don't start a second loader while the initial parse runs (
d7556450dc) - Local Assets: keep user and mesh-owned units apart in file lookups (
e8755de5f7) - Local Assets: don't dedup-kill a worn preview on null-item-id attach (
3016e77cdb) - Local Assets: close remaining local-preview server-traffic gaps (
3cdca2d64d) - Local Assets: make Remove stick; honor saved joint flag on lazy Rez/Attach (
46c9bac104) - Local Assets: hold the preview avatar across threaded model loads (
cadddb6fbe) - Local Assets: harden local-anim live reload and login-time BVH decode (
edcafdf6c5) - Local Assets: address review on cost local-safety (
09cca2a718) - Local Assets: make object/linkset cost queries local-object safe (
88036e0f63) - Local Assets: warn when a previewed mesh has no UVs (
06a878e89c) - Local Assets: apply textures/materials to every face on the first click (
c3f8f22941) - Local mesh preview: match upload normals/tangents for static meshes (
52edf2943f) - Local Assets: review round 2 follow-ups (
2cce439910) - Local Assets: address PR review findings (round 2) (
8624af8121) - Local Assets: address review findings (validation, gating, dedup safety) (
89e11f2191) - Local Assets: mark refresh() override on the two list panels (
2029e27ec2) - Local Assets: keep the joint-resolution preview avatar at rest pose (
e4a9dc8173) - Local mesh preview: render every face's glTF material on first load (
98756138db) - Local mesh preview: preserve user face edits across live reload / hot-swap (
a4fdd45d5d) - Local previews: real per-sub-mesh name/desc in build floater + block sim sends (
4bcb593658) - Local Assets: "Apply to Selected" covers the whole object unless a face is picked (
1b26a23d0f) - Local Assets (M12): release stale mesh-owned imports on reload (
1593340e9e) - Local Assets (M11): tooltip coverage across the floater (
8c189ee7e3) - Local Assets (M10): show model-loaded textures/materials, tagged read-only (
12edb20741) - Local Assets (M9): Upload buttons run local files through the upload flow (
c4cc47130e) - Local Assets (M7): mesh materials, apply-to-face, drag-drop, empty hints (
f07fe01955) - Local Assets (M6): unified floater for local mesh/anim/texture/material (
30eb345c58) - Local mesh preview (M5): load + play a local animation on an animesh preview (
72f19715a3) - Local mesh preview (M4): attach via the normal Attach menu w/ point choice (
fb9eb6d63e) - Local mesh preview (M4): harden detach-on-despawn; doc cleanup (
aa9f2ce65c) - Local mesh preview (M4): make "Detach" work on rigged previews (
c1082835f8) - Local mesh preview (M4): don't bake joint-position overrides into rigged previews (
824c28eb03) - Local mesh preview (M4): fill rigged face weights from the skin map (
c4c24fc7dc) - Local mesh preview (M4): wear a rigged preview on the avatar via right-click (
4135a35cd1) - Local mesh preview (M4): keep rigged geometry/skin asset-faithful for a 1:1 preview (
8766107681) - Local mesh preview: forbid mixing local previews and real objects in a selection (
1c7206363f) - Local mesh preview: keep selection valid through the texture/material pickers (
f71a37aa5f) - Local mesh preview: release previews when their host region is torn down (
f0b8acdebd) - Local mesh preview: gate LLVOVolume media sim traffic for client-only objects (
3f630a94e8) - Local mesh preview: gate LLViewerObject sim traffic for client-only objects (
5bf8f5945b) - Local mesh preview: flag client-only objects on LLViewerObject (
68f69d2a3f) - Local mesh preview: make Delete remove the preview linkset (
7a5ec4933b) - Local mesh preview: spawn the whole model as a linkset, matching the upload result (
29ebc4dae7) - Local mesh preview: clean up preview objects/avatar on shutdown (
472013f890) - Local mesh preview: stop rigged meshes from deforming the agent avatar (
a47eb35fde) - Local mesh preview: live reload on source-file change (M3) (
1d2ad15fd4) - Local mesh preview: make the in-world object selectable and movable (M2c) (
a8b75f9de0) - Vulkan UI: honour texture wrap/clamp (tiled checkerboard) (
2fa40bd63c) - Image upload: show the preview under Vulkan (
f369939d48)
Tickets
SHA-256 of each file is listed in its job log and below as uploads land.
5cea0fd4a9b0269b37cbdd20bacbed365872402d51dc530e0f734fae87c4149f Slipstream_0.12.0-beta.4_x86_64.tar.xz
cdacb5c32c16342f83902de47244ebebcc90290df46ba53c85a473941a2be6e8 Slipstream_0.12.0-beta.4_win64.zip
Downloads
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Source code (ZIP)
1 download
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Source code (TAR.GZ)
0 downloads
- Teleport History: standalone floater (port from Firestorm) (