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Slipstream Beta 1.4.0.2
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2026-10-20 13:44:57 +00:00 | 706 commits to main since this releaseSlipstream Beta 1.4.0.2 -- v1.4.0-beta.2 (
af5af782eb).Linux x86_64 (glibc >= 2.38, x86-64-v2 CPU): *_x86_64.tar.xz
Ubuntu 24.04+ / Debian 13+ / Mint 22+: *_amd64.deb (sudo apt install ./)
Windows x64 (unsigned; SmartScreen: More info > Run anyway): *_Setup.exe installer, or *_win64.zip to unpack anywhereChanges since v1.4.0-beta.1.
New features
- #783: snow rests on VERTICAL column tops -- the weather maps render untilted while snow falls or lies, and the fall direction only shapes where snow lands (an oblique heightfield march in the snow kernels), not the support (
6ad2524599)
Fixes
- #783: M3 fixes: the rigged VS's avatar-slot load only while avatars carry snow; stamp-head WAW barrier; world streams back after the cascades' snow draw (
bbe0c5fae6) - #876: crash reports name the pipeline the crashing compile thread was compiling; 'far' is a Windows macro (slweather.cpp) (
a40b676002)
Other changes
- Weather sounds: ship the CC0 pack from app_settings/sounds/weather in the repo (
af5af782eb) - VK VRAM: never re-allocate probes/shadows at the OOM wall (NVIDIA segfault in vkAllocateMemory) (
90a1de69ef) - Weather floater: include roles_constants.h for GP_LAND_CHANGE_IDENTITY (
ed9c2c6d68) - Weather (#783): export local weather to the parcel description tag (
eb31c1fc91) - Weather: drop the 'only you see it' wording from the floater and toolbar tooltip (
6c8b554201) - #783: the cover (coating) on a sheltered top is capped at its share of the open sky's -- a lee formed after the coating fell melts back, as the depth's level does (
be7977a5ea) - #783: snow drift walls / view-dependent ring + dither / tints -- the wind takes only a loose surface layer and never blows snow above its source's top, the repose is an avalanche (not frame-time scaled), the weather maps centre on the ground under the camera, mesh vertices stored bit-exact (
2643718efb) - #882: Build > Texture Media subtab -- lay its children out with explicit top/left/width instead of right=-4 / bottom=-8 edge anchors (they resolved against an unsized panel and landed outside the subtab) (
7ce059eae8) - #783: outer ring -- planRing drops its dead inputs; memory notes match (2 MB ring vertices, 19 MB mesh, the ring allocated with the snow even when off) (
0c35a23dbe) - #783: snow outer ring -- a coarser depth grid on the coarse map's plane (same filtered-base model, stepped every few frames), inner grid authoritative with a two-way hand-off, and world-space LOD bands (geomorph + complementary dither crossfade, ring fade to the coating, stride morphs) instead of the grid-space fade that jumped with every snap (
97041aa044) - #783: snow repose relaxation mirrors a neighbour past the grid's border from the opposite one (a slope no longer depletes / piles the border rows a snap then carries inward); a fifth of the donor per neighbour at most (no overdraw with drift) (
3d4aff1635) - #783: snow on a filtered base -- the column tops closed then opened (R 2 texels) in the cover kernel; depth, transport, footprints and the mesh use it; one snow-top connectivity rule; repose relaxation replaces settle / slide; thin-top / base-step / taper heuristics removed (
fc3c2441fd) - #783: snow spikes -- no banking toward a higher neighbour (it left a one-texel ridge along every bridged seam: pyramids on a diagonal one); only a drop ends a thin run (a top is thin, the ground between pickets / under a rail is not) (
0d177c5a52) - #783: snow spikes -- one slope-limited same-surface rule (a few cm + tan 40 x distance, texel by texel); thin tops (1-3 texels) carry no depth and no sheet; transport never settles / drifts across steep steps; spike clamp on every snow top (
985d97362e) - #853: report tracker -- closed reports never notify, only a newer human comment or a reopen does (high-water id/time, count display-only), no polling before login, one popup per poll (
e1b3f0e3b6) - #783: snow mesh banks the lower side of a bridged step (no averaging: the higher side never thins, the slant clears the step's edge); the drift inflow past the grid border takes the texel's fill, not the global depth (no border ridge for a snap to carry inward) (
dcf33263cb) - #783: snow seams + snow mesh edges -- the grid border no longer thins the depth (seam grid after snaps); the mesh tapers to the ground, bridges small steps, skirts real cuts, marching-squares outlines (
23c34028c0) - #874: RT audit -- cluster AS storage rows are 'unverifiable', not bad; freed-after-build is bad only while the frame may still have run (
787ead1c34) - #874: DEVICE_LOST RT scene audit -- host readback of the TLAS records + rt_geom, every BLAS reference / CPU table / fault address checked against the address registry (
efbca8be93) - #783: M3 snow shader docs: name the module constants, not settings that do not exist (comment only; SPIR-V unchanged) (
e59b31a440) - #783: M3 renderer: the snow surface mesh in the deferred G-buffer and the sun cascades (
a0a88b8049) - #783: M3 weather module: depth / transport push, avatar pass + footprints, snow mesh build in prepare() (
a78e94f6ef) - #783: M3 shaders: snow depth field + drift / slide / settle, avatars' own snow + footprints, the snow surface mesh (
3e5700d753) - #783: M3 state: the global snow depth (metres; intensity x duration, melts with the cover) + the M3 settings (
224f6b558e) - #783: snow patches and puddles from rotated gradient-noise octaves (value noise showed its square lattice) (
1add7c0672) - #783: snow beyond the cover grid (the grid lookup zeroed the global cover on a miss); unpublish the grid when RenderVKWeatherSnowCover is off (
a90db82e0f) - #783: M2 movers' snow: the FS never fetches past the per-instance image (rows in ssr.weather[11].x) (
0ea4abf212) - #783: M2 weather module docs: per-recording steps, memory / cost, probes and mirrors draw no precipitation (
f364c17eb2) - #783: M2 rain splashes (
93456ae1e0) - #783: M2 snow cover: a risen column top starts at the open-sky cover, not bare (
e3c99b22c8) - #783: M2 persistent snow cover and moving objects' own snow (
cdaf0e6465) - Default LimitSelectDistance off: select / edit objects at any distance (
d298b19643) - #783: lightning counts as visible weather (storm flashes draw with no precipitation) (
e61133f2f5) - #783: thunder fixups: pack check for storm-only weather, a decode slot of its own, storm gate settles exactly (
e647e586fa) - #783: M2 puddle / wet-ground reflections ride the existing SSR + RT hybrid path (
e9a94fc16c) - #783: Weather floater: wind variation / gustiness, thunderstorm, region weather opt-ins with status (
deaeb4a342) - #783: region weather source: [slwx ...] parcel description tag (WeatherAllowRegion) and EEP-sky rain (WeatherFromEnvironment) (
2cdc5583e3) - #783: M2 lightning visuals and weather cloud cover (
773508b8ea) - #783: M2 wind-tilted roof map: sheared ortho cascades along the mean fall direction, wind-facing walls wet (
1919c265b0) - #783: weather audio: thunder per strike (delayed, positioned, sheltered, occluded), gusty wind beds, close-strike ducking (
eae31a4160) - #783: M2 weather state: seeded gusts (windMean = eased mean, wind = gusty) and deterministic lightning strikes (
58bb28eb81) - #783: llaudio: local shots (positioned one-shot PCM, EFX low-pass + room send) for thunder (
6f70d7a513) - #783: M2 roof map: static casters only (movers / worn attachments excluded), mover tracker runs while the weather does (
987da32ed6) - #783: M2 interface: windMean and lightning fields on the weather state (
b203cc87c8) - #859: RT reflection cost: receiver distance gate, per-block ray density, GPU ray budget (
97b9bf50da) - #783: weather audio: drain drips only with a live cover answer (
9c374a6014) - #783: weather audio: ignore roof material shares under 10% (no bed loaded for a stray ray) (
2df668b4d8) - #783: About: courtesy credit for the Freesound authors of the weather sounds (CC0) (
69432a7128) - #783: weather audio: the recorded CC0 beds replace the synthesised loops (
91b8e184b8) - #783: llaudio: decode Ogg Vorbis to interleaved PCM at the file's own rate / channels (
ae7674dba6) - #783: weather sound pack (CC0) as a common 3p package, shipped in app_settings/sounds/weather (
08037df35e) - #783: Weather floater: snow coating, weather sounds + volume, snow cover status (
23e7950d55) - #783: weather audio: procedural rain / wind loops, muffled under cover (
716f057821) - #783: roof-map cover at the audio listener (GPU readback) (
e80e55c048) - #783: snow coating on open, upward surfaces (
6e4e5d1b6e) - #783: near roof-map cascade + soft PCF sky test (no more blocky dry patches) (
329beaeae1) - #783: snow cover build-up / melt (melt water wets), listener-cover seam, M1.5 settings (
02d4d59d8c) - #783: occlusion map alpha-tests blend casters, skips sub-texel casters; no wet ceilings (
b396691fde) - #783: Vulkan weather module: precipitation, roof occlusion map, wet surfaces (
5b596a8415) - #783: Weather floater, toolbar button and World menu entry (
bcae179dda) - #808: Vorbis length cross-check, clearer too-long label for long WAV, -fwrapv for the decoder TU on clang-cl (
2c2d3f96a1) - #807: split sounds longer than the upload limit into ~29.9 s clips, uploaded sequentially (
55627db4a2) - #808: sound uploader accepts Ogg Vorbis, MP3, FLAC (and Opus when libopusfile is present), re-encoded to Ogg Vorbis (
3b7bee1fe4) - #783: weather shaders, frame-info block and draw set 0 binding 49 (
5837ed00bd) - #410: renest Advanced Graphics translation deltas to match the tabbed layout (
c1a21d2d36) - #410: Advanced Graphics preferences as tabs, with related settings hoisted in (
39f129a002) - #783: weather state with smooth transitions and a local source (
58e18ab6cb) - #862: right-click hold with a following camera orbits the avatar (avatar turns to the camera heading) (
754995a643) - #861: right-click orbit starts on a hold (RightClickOrbitHoldMs, default 250) instead of drag distance (
13e242b086)
SHA-256 of each file is listed in its job log and below as uploads land.
466ca42748d8299e0c7f965d7db951c19392ac2debc79ed67139ba1c8a523598 Slipstream_1.4.0-beta.2_x86_64.tar.xz
ee7c6423497200fbb6597304a03023f240670895866ece8a596188ce89b57310 Slipstream_1.4.0-beta.2.flatpak
4bbc6bf9d7240522b2b59a62236a3d56d0acb118350511448d3da5e6b54adef7 Slipstream_1.4.0-beta.2_win64.zip
423c89403c8fb3f2f57dce7a818616db1c12b4d9dedbf638c0d49d0a0fb18529 Slipstream_1.4.0-beta.2_Setup.exe
571f251245697dcda09971699e7127fd67ecaf9605286dcff28ea8c05131c880 Slipstream_1.4.0-beta.2_x86_64.tar.xz.sig
22c4dd71bb63c7bd16e10074b770e015a82942f38df4999a720e0be5028c25c4 PKGBUILD
0ae0e0c21294408031df0359e54217170cbbaee9c860e1966059488b42d8471d slipstream-bin-1.4.0beta2-1-x86_64.pkg.tar.zst
4b08c74b66e8c47c0a7e78cfb6418e03c6f5d2deb9b67f3716595d9c5b7ced48 Slipstream_1.4.0-beta.2_amd64.deb
e85f8b2562b09d2005813231c8d81ba5c3cc88bd9492edfb39ee769f0bd0cc2c update-manifest.json
Signed checksums: SHA256SUMS + SHA256SUMS.asc (key C28FDB4A40AA8360D8DF0470AD8E61526C06E929). Verify: https://slipstreamviewer.org/wiki/verify/
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- #783: snow rests on VERTICAL column tops -- the weather maps render untilted while snow falls or lies, and the fall direction only shapes where snow lands (an oblique heightfield march in the snow kernels), not the support (