• jetstream-1.5.0.6 df074161c8

    Slipstream Jetstream 1.5.0.6
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    Pre-release

    sky_line released this 2026-10-23 22:37:09 +00:00 | 185 commits to main since this release

    Slipstream Jetstream 1.5.0.6 -- jetstream-1.5.0.6 (df074161c8).

    Linux x86_64 (glibc >= 2.38, x86-64-v2 CPU): *_x86_64.tar.xz
    Ubuntu 24.04+ / Debian 13+ / Mint 22+: *_amd64.deb (sudo apt install ./)
    Windows x64 (unsigned; SmartScreen: More info > Run anyway): *_Setup.exe installer, or *_win64.zip to unpack anywhere

    Changes since jetstream-1.5.0.5.

    Fixes

    • #1000: CEF media plugin crash on Linux (uninitialised VolumeCatcher::pimpl) (17e2c7f59a)

    Other changes

    • Glow: scale legacy glow by base-colour brightness instead of masking only black (df074161c8)
    • #998: bloom keep-colour slider + hue-preserving highlights in Graphics > Advanced (under Bloom threshold) (7f94e9dd1f)
    • #998: HDR bloom saturation preserve (Keep saturation slider + hue-preserving highlights mode) (89a50d21db)
    • Glow: black texels of a glowing legacy face don't bloom (an eye's pupil on a glowing iris) (b2886d1365)
    • Projector ambiance: shadowed only under GI by default (RenderVKProjAmbianceShadowedMode auto) (9d3d050dd7)
    • #978: GI early trace phase 1 -- the graphics queue waits for the async lighting chain only at the combine (RenderVKGIEarlyTrace) (825a905ffd)
    • #869: Occlusion cull v2 -- every patch tracks the whole light set (100+ blocked projectors) + stats (97e88f7171)
    • #859: RT reflection noise -- history refusal keeps RT reflections; geometric curvature cone (f7994b5c8d)
    • #859: RT reflection noise -- temporal accumulation reprojected by the virtual image (4e02b83103)
    • #859: RT reflection noise -- curvature ray density + direction-aware resolve with specular AA (dd407a29d7)
    • #986: Emissive population 2 -- long cell lists get a workgroup each (mode 9) (5d2e490252)
    • #869: ReSTIR DI occlusion cull -- lights a surface patch's rays all find blocked leave its light set (no sweeping shadows next door) (4badcdb60f)
    • #87: the main view's haze takes no sky in-scatter in a sealed room under GI (RenderVKGIHazeOcclusion) (5c84f94f4e)
    • #962: full-resolution RT signals under DLSS follow the GPU class (auto: top class only) (078121d6e3)
    • #967: DLSS shim Windows script works with Visual Studio 2026 (13e4874450)
    • #489 note 8: option to turn the bottom-left chat bar off (5852aa8065)
    • #489 note 8: chat-start key focuses the open Nearby Chat window instead of the chat bar (62fe76ac2c)
    • #973: rig copy input check -- rigged faces with non-finite / out-of-reach skinned positions are collapsed before the BLAS refit (038e24f350)
    • #973: RT debug A/Bs -- RenderVKRTRigForceRebuild, RenderVKRTNoCompaction, RenderVKRTArenaGuard (948fdd57a6)
    • #973: GPU debug labels -- every breadcrumb is also a VK_EXT_debug_utils command-buffer label (RenderVKDebugLabels) (861152599b)
    • #973: address classifier -- a LIVE buffer / AS wins over a freed AS note ('previously freed range') (012d768dc3)
    • #973: device-lost report -- say 'no fault address: GPU hang / timeout (TDR)' when VK_EXT_device_fault names none (93d16290ee)
    • #991: small texture decodes are not starved under a cut decode budget (f6a13a3ad4)
    • #991: GPU texture disk cache -- partial chains upgrade in place (the "not a full mip chain" refusal) (8e276155e2)
    • #869: Stochastic light shadows -- per-light visibility for the K dominant lights (no gobo through walls) (2fc38bf955)
    • #986: emissive build per-stage GPU sub-timers (9b720cd68e)
    • #986: rs_em_cache doc -- mode 5 (SUMS) writes the pair count and EM_C_GATHER (2a62fae181)
    • #986: Emissive lights -- per-cell candidate lists (counting sort) + static emitters' records reused (05736ab82f)
    • #980: GI re-shade -- GI's own changed-light rule and a significance test (80b05090e5)
    • Sun/moon shadow maps: receiver fit -- no flickering acne wedges on flat ground in the far cascades (38627982f9)
    • #87: GI denoiser under DLSS RR raw routing -- one a-trous pass instead of RenderVKGIAtrous copies (f2a3207074)
    • #87: GI counters only while the GPU timers read them (GI_F_STATS) (70d8603b7c)
    • #87: GI radiance cache fill -- subgroup-aggregated accumulator atomics (a06b507805)
    • #87: hit shading -- one sun walk and one local-light walk per kernel (water glint and PBR / legacy share them) (8b3f207d48)
    • #87: GI trace -- one giTrace call site (the re-shade runs as the loop's second pass); the kernel halves (5fcaf95ce9)
    • #91: light takeover -- a lamp's emissive glass carries its SL point light (soft shadows from the frame), + a PBR emissive gain (ff0ede122f)

    SHA-256 of each file is listed in its job log and below as uploads land.

    512295618f463aca41a3c10091bc0b02861ce06390c4757c0824b93d7f81f39b Slipstream_1.5.0-jetstream.6_x86_64.tar.xz

    94c4c1bf447ae9224cf32b70c417443fc5e1c0c46aad49971c0d13c7896608ba Slipstream_1.5.0-jetstream.6_win64.zip

    828e8b8bbf11de32bed9a8c96dcc080a4fc73c41fb077a018ffb426cb393377b Slipstream_1.5.0-jetstream.6_Setup.exe

    732747c9c212918f34735dbbf4dcbeb20786ba9ba597e13bf93bf663cfb1a5a5 update-manifest.json

    Signed checksums: SHA256SUMS + SHA256SUMS.asc (key C28FDB4A40AA8360D8DF0470AD8E61526C06E929). Verify: https://slipstreamviewer.org/wiki/verify/

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