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Slipstream Beta 1.3.0.7
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2026-10-12 14:43:38 +00:00 | 1336 commits to main since this releaseSlipstream Beta 1.3.0.7 -- v1.3.0-beta.7 (
8fbafdd7da).Linux x86_64 (glibc >= 2.38, x86-64-v2 CPU): *_x86_64.tar.xz
Ubuntu 24.04+ / Debian 13+ / Mint 22+: *_amd64.deb (sudo apt install ./)
Windows x64 (unsigned; SmartScreen: More info > Run anyway): *_Setup.exe installer, or *_win64.zip to unpack anywhereChanges since v1.3.0-beta.6.
Fixes
- #698/#700: RAM governor failure / reserve / shed counts in the memory status line and bug-report info (
28378346ac) - #698: RAM allocation failures are never a crash -- retry / drop / shed (
fdfaf0bcb8)
Other changes
- #707: GPU-rendered dynamic textures keep no blank full-size CPU placeholder (
8fbafdd7da) - #707 diagnostics: attribute CPU copies held outside the fetched texture list; GPU timer 'ssr_copy' renamed 'resolve' (
2633c75c46) - #704: keep LLLineSegmentBoxIntersect(LLVector4a) -- LLViewerObject's box test still uses it (
8e76203a12) - #704: candidate-list overflow narrows the depth window; windows span the ray (
6c0a991275) - #704: delete the CPU narrowphase pick and the data that existed only for it (
d52879f2fb) - #704: a hover's single-object surface pick never waits for the GPU (
f61b73fc25) - Stop tracking research/ (local-only notes; the folder is gitignored) (
52e51937e3) - #704: RLV @setoverlay touch block keeps its own overlay mask (
fdc96740dd) - #704: drawn-geometry GPU queries for rect select, media focus and planar align (
b79354e4ac) - #704: GPU pick for any ray -- own selection, clicks answered between frames, count-then-fill, exact surface (
b26e49c7d3) - #707: local compositing waits for a dropped self texture; abandon re-sources that never land (
aac751303e) - #707: pinned images (projector / particle / water / cloud / sky) are BC7 HQ (
771f843d83) - #707: texture CPU copies only while a consumer holds a lease; drop, never thumbnail (
887334965d) - #707: CPU copy lease API (LLVKCpuLease), drop / re-source seams, UI keeps its own copy (
80f67ad2b3) - #704: fragmentStoresAndAtomics is a device requirement (
8cd68a2c74) - #422 round 2: bundle / split keeps take the tested values (Undo exact when B was applied); 1.5 s segments (
a1b6cb7401) - #422 round 2: Tune once = paired A/B tests, probe-the-extreme then bisect, bundles (
2f4d45536d) - #702: keep the GPU cursor pick armed while the mouse is over the window (
5dd6364f6d) - #706: idle face-less textures thumbnail their CPU copy (terrain detail textures held whole) (
138b1536b0) - #702: world pick projection = the main view's own, zoomed on the ray (
26af29b0f3) - #702: CPU pick fallback -- hover throttle tolerance, attachment / HUD bounds pre-test (
1564686c2f) - #702: settings -- RenderVKPickGPU / RenderVKPickDebug / RenderVKPickVerify; RenderVKPickRigged retired (
bd1e2f1116) - #702: GPU raster cursor pick -- every surface along the ray, drawn as the raster draws it (
2627dbb329) - Texture memory: Auto behaves as Prefer disk cache below 24 GB of RAM (Refs #405) (
7d8a18a203) - Remove dead pick code: LLRiggedVolume and LLViewerCamera::areVertsVisible (Refs #704) (
d45507a292) - #422: tuner -- all kept steps given back ends as 'met'; deeper ladder stages expect half the previous gain (
72dd27bb4c) - #422: auto-tuner steps are measured experiments (keep / revert), per-lever pass attribution (
e22598083e) - #422: breakdown text says per-pass GPU times overlap (total is the truth) (
39612f21d4) - #422: Improve graphics speed window wired to the Vulkan auto-tuner (
934a5a641b) - #422: LLVKAutoTune -- our own FPS auto-tuner for the Vulkan renderer (
f2ad659646) - #697/#699/#700: vkgfx low-memory counters and per-frame GPU waits in the memory status / long-frame lines (
9edbc0fcee) - #422: LLWindowSDL::getRefreshRate -- live display refresh rate (was always 0) (
9696d0b90c) - #697: clear the frame-OOM flag at the start of every async frame (
1872fbbdea) - #699: no multi-second synchronous pipeline retry ladder on the render thread in world (
453256ffdb) - #698: texture decode OOM never ends the fetch empty; local mesh drops OOM faces (
9e60d02afe) - #697: textures whose uploads keep failing are dropped for a cooldown, then retried (
063bdb17fe) - #697: out-of-memory at frame end / submit drops the frame; soft image views, binds and lazy descriptor sets (
6a355d98f3) - #697: ladder-driven render targets fail softly (scaled targets, mirror) (
92717d446c) - #697: occlusion / Hi-Z, particle emitters, skin cache, alpha-sort keys, anim buffers grow softly (
807be9c4d9) - #697: instance-id buffers, cull scratch, probe lists and texel demand grow softly (
165474bb3f) - #697: upload staging is soft; refused streams retry next frame (
10cc8ecd93) - #699: GPU wait accounting per call site + redundant device-idle elision; #697 low-memory counters (
4eb78641f8) - #697: RT acceleration-structure build allocates soft (
e2d898998f) - #697: per-thread soft-allocation mode; texture pass restores the previous mode (
44de1680d3) - #700: diagnostics for crashes, disconnects and memory failures (
6c54e31bb1)
Tickets
SHA-256 of each file is listed in its job log and below as uploads land.
5f239c14e66fb30eba31ed748fed4d1fc4c12930e8077553f596eb49dcdc1693 Slipstream_1.3.0-beta.7_x86_64.tar.xz
c382182710d4ed343bbaa4b226b6cd32844c09b315b6451d62b61fdc530e13c1 Slipstream_1.3.0-beta.7.flatpak
88b6d43b8e93ff990fefabc8aaec65d5d47e09aab1a333a9337b4d9ef7ff6521 Slipstream_1.3.0-beta.7_win64.zip
d3596388f4851badcaa359c3fd99d5ee1962f0cc4b27ab2bfc10e39395a9882d Slipstream_1.3.0-beta.7_Setup.exe
41152758fe87154fc9c17e767fa63bc019e57b9093e3dbabf2309856c1b4568f Slipstream_1.3.0-beta.7_x86_64.tar.xz.sig
e10396bc2f176f31fdf7d3563dea42706eb5a8cca09b6bd93cc7b717f9c58b39 PKGBUILD
51f6eb9fc332e9e973670b40ec79f9a97f55620829b287f89a6ff2c6ad4dd308 slipstream-bin-1.3.0beta7-1-x86_64.pkg.tar.zst
35ca17ca7742cef8ca4fa64ddc754ef637c30afc51494cb118a845b046e3d76e Slipstream_1.3.0-beta.7_amd64.deb
fe9250e11c10561f9e5652e60ed1777d97af399625f875710129e7001a985dab update-manifest.json
Signed checksums: SHA256SUMS + SHA256SUMS.asc (key C28FDB4A40AA8360D8DF0470AD8E61526C06E929). Verify: https://slipstreamviewer.org/wiki/verify/
Downloads
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Source code (ZIP)
1 download
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Source code (TAR.GZ)
0 downloads
- #698/#700: RAM governor failure / reserve / shed counts in the memory status line and bug-report info (