-
Slipstream Jetstream 1.5.0.5
Pre-releaseAll checks were successfulrelease / build (push) Successful in 4m30srelease / flatpak (push) Has been skippedrelease / windows (push) Successful in 6m15srelease / arch-package (push) Has been skippedrelease / deb-package (push) Has been skippedrelease / pacman-repo (push) Has been skippedrelease / update-manifest (push) Successful in 0srelease / test-plan (push) Successful in 2m22srelease / apt-repo (push) Has been skippedrelease / sign-release (push) Successful in 1srelease / jetstream-post (push) Successful in 0sreleased this
2026-10-23 17:11:37 +00:00 | 222 commits to main since this releaseSlipstream Jetstream 1.5.0.5 -- jetstream-1.5.0.5 (
2179e7b626).Linux x86_64 (glibc >= 2.38, x86-64-v2 CPU): *_x86_64.tar.xz
Ubuntu 24.04+ / Debian 13+ / Mint 22+: *_amd64.deb (sudo apt install ./)
Windows x64 (unsigned; SmartScreen: More info > Run anyway): *_Setup.exe installer, or *_win64.zip to unpack anywhereChanges since jetstream-1.5.0.4.
Fixes
- #87: GI disocclusion history fix -- a settled texel does not pull a young neighbour's sparkle in (no halo) (
bea07b8476) - Fixes #969: Links tab dock shows Object + Contents panels for a picked link (
8d6222ea3c)
Other changes
- #87 / #91: GI defaults -- emissive surfaces light by default, radiance cache on, cache-first hit ambient (
2179e7b626) - #87 x #859: the reflection back-face stop's window is the depth behind the face, not the distance along the ray (
9c9693ff8b) - #87 x #859: RT reflection rays stop at a near back face -- a corner-seam receiver no longer reflects the world outside the sealed room (
5e35178f4a) - #87: GI ray origin lifted by the receiver's pixel footprint -- no dark patches from the back-face stop (
57f75a67d3) - #87: GI back-face stop ignores terrain -- no dark patches over the ground (
a12ba22509) - #91: emissive light continuous across grid cells -- the lit kernels blend the 8 surrounding cells (no horizontal line on the legs) (
f4b023b6ba) - #87 x #859: RT reflection hits under GI carry no sky-lit haze in a sealed room (
812a3bbafd) - #87 x #859: RT reflection hit-terms debug view (RenderVKRTReflectionsHitTermsDebug) (
ab700f847a) - #962: under DLSS the RT signals run at full render resolution (RenderVKDlssFullResSignals) (
fb0a3aa347) - #91: emissive triangle light no longer flickers -- the undenoised unshadowed sum is deterministic; animated textures use draw time (
1ad20773e8) - #87: GI disocclusion -- silhouettes keep / rebuild their history after camera motion (no edge speckles after a zoom) (
7ca56d9134) - #91: emissive stats show the live triangle cap; comment touch-ups (
ff89a02b8b) - #91: emissive lights are TRIANGLES, not boxes -- no cut line on whatever stands on a big emitter, textured colour (
612ae216f4) - #87: GI re-shade gain cap -- a reused sample re-shaded for a changed light can't sparkle (
9c4d9614af) - #87 x #859: RT reflection hit occlusion ray never starts behind the wall (curved GREEN bands) (
33ff400ac0) - #87 GI: edge sparkles -- GI rays stop at back faces (no leaking out of geometry / seams), point lights shadowed at GI hits, sparkle-cause debug view (
972bac070d) - #87 x #859: RT reflection hit occlusion ray runs to 4 km -- a reflection-length cut-off is not an escape to the sky (
8c2bcba379) - Volumetric fog: point lights occluded by geometry (ray-traced pick) (
ff29894b0e) - #87 GI: re-shade reused samples a changed light reaches (instead of dropping them); no cache restarts for changed lights (
f495b749af) - #91: emitter shadow samples converge -- no converged-texel shortcut for emitter picks, R3 box points (
a66f0bb6f8) - #91 / #869: emissive surfaces light the world -- emitter records as ReSTIR DI area lights (+ GI split) (
0ee0832604) - #87 x #859: gold cube bright patch -- alpha-blend / alpha-mask walls leaked sky + sun into RT reflections under GI; hit-occlusion debug view (
20e017a11b) - #970: snow and wetness in ray-traced reflections (weather at RT hits + lying-snow height-field march) (
4fadccb491) - #971: the network draw distance never exceeds 512 m (
28fcd673d2) - #971 Advanced graphics: Load neighbouring regions within (SLNetDrawDistanceMax) slider + effective-value readout (
f923cbc938) - #87 GI: edge fireflies (grazing reservoir weights, unclamped stored W) + colour blotches under club lights (stale reused radiance) (
7a179e6081) - #87 x #859: RT reflection hits under GI stop reflecting the sky inside sealed rooms (hall of mirrors) (
56537732b4) - Weather: wind direction variation (WeatherWindDirVariation, wdirvar= tag key) (
85c67bd4f0) - Advanced graphics: Ray-traced lighting section (GI, shadows from all lights, stochastic / merged RT shadows) (
d7d6285626)
Tickets
- #969 (Fixes)
SHA-256 of each file is listed in its job log and below as uploads land.
6c128819181bd860c2f2c397987ca83d8ae5695171f6f38dc940641ca576f71b Slipstream_1.5.0-jetstream.5_x86_64.tar.xz
4f4aeb6372d393087a643ffce2b75538d0864da77db33c2920a19275affe4657 Slipstream_1.5.0-jetstream.5_win64.zip
4021db978b2d268882a180910da7a07909842d6e8f98c5a8fdc79f0f84922ea8 Slipstream_1.5.0-jetstream.5_Setup.exe
b7a7933ad8093028111297e9639f76e5239933b907c79b68ba946f635967dcb5 update-manifest.json
Signed checksums: SHA256SUMS + SHA256SUMS.asc (key C28FDB4A40AA8360D8DF0470AD8E61526C06E929). Verify: https://slipstreamviewer.org/wiki/verify/
Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
- #87: GI disocclusion history fix -- a settled texel does not pull a young neighbour's sparkle in (no halo) (