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Slipstream Release 1.4.0.9
StableSome checks failedrelease / build (push) Successful in 5m59srelease / windows (push) Failing after 1m1srelease / arch-package (push) Successful in 16srelease / deb-package (push) Successful in 38srelease / update-manifest (push) Has been skippedrelease / test-plan (push) Has been skippedrelease / pacman-repo (push) Successful in 13srelease / apt-repo (push) Successful in 4srelease / flatpak (push) Successful in 4m47srelease / sign-release (push) Successful in 1sreleased this
2026-10-25 04:56:54 +00:00 | 299 commits to main since this releaseSlipstream Release 1.4.0.9 -- v1.4.0 (
f36448137f).Linux x86_64 (glibc >= 2.38, x86-64-v2 CPU): *_x86_64.tar.xz
Ubuntu 24.04+ / Debian 13+ / Mint 22+: *_amd64.deb (sudo apt install ./)
Windows x64 (unsigned; SmartScreen: More info > Run anyway): *_Setup.exe installer, or *_win64.zip to unpack anywhereChanges since v1.4.0-beta.8.
Other changes
- #1017: the chat bar keeps itself inside the floater area every frame (
f36448137f) - #943: Debug Settings list is sorted by name so Up/Down step to the adjacent row (
4fe6e36540) - #848: moon brightness also dims the moon's halo (
6716788805) - #958: Alt-click on an avatar body focuses on the hit point instead of throwing the camera away (
5f1c2635c6) - #1017: keep the chat bar fully on screen when the UI is shown again (
cc1719bc9f) - #947: snapshot with Interface but without HUDs no longer includes HUD attachments (
9514557073) - #951: textures fetch through the agent's region when their host region has no asset URL (
663ba0c2c0) - #951: texture pipeline diagnostics -- where fetches stand, why, and a stall warning (
eada31968d) - #973: rig copy input check -- rigged faces with non-finite / out-of-reach skinned positions are collapsed before the BLAS refit (
89a36d7cde) - RT reflections: GPU hang (Xid 109) -- every ray query gets valid input; the back-face re-trace no longer steps tmin past tmax (
133292cb2e) - #727 Smooth scrolling and smooth camera zoom (
cdcbb8c45f) - #1012: weather beds -- two cross-fading playheads, sparse-bed drop layer, slow level drift (WeatherAudioLoopVariation) (
06af935a60) - #1001: undo 'Pause mine while it's worn' for scripted AOs (Resume button, Forget list, detect-off stops deferring) (
8bf0981b44) - #489 note 8: option to turn the bottom-left chat bar off (
84a3e62e5b) - #489 note 8: chat-start key focuses the open Nearby Chat window instead of the chat bar (
0bd7365e76) - #991: small texture decodes are not starved under a cut decode budget (
ede41d96cf) - #991: GPU texture disk cache -- partial chains upgrade in place (the "not a full mip chain" refusal) (
caf87fd9cd) - #973: RT debug A/Bs -- RenderVKRTRigForceRebuild, RenderVKRTNoCompaction, RenderVKRTArenaGuard (
8bcb92198b) - #973: GPU debug labels -- every breadcrumb is also a VK_EXT_debug_utils command-buffer label (RenderVKDebugLabels) (
571c1abe90) - #973: address classifier -- a LIVE buffer / AS wins over a freed AS note ('previously freed range') (
676012b8e3) - #973: device-lost report -- say 'no fault address: GPU hang / timeout (TDR)' when VK_EXT_device_fault names none (
ba5e5b1976) - #1030: "Reset all scripts" button on the build floater Contents tab (
1408dba4a6) - #880: World Freeze also freezes avatars that arrive after it is turned on (
3fa8d25afb) - #847: joystick / 3D mouse input on Windows under the SDL window (
dac45b98b1) - #990: chat console stays above the chat bar (
0b7d8364f9) - #885: notify when a media plugin dies or can't start (suggest antivirus exception) (
b3cef8fe6c) - #622: particle-pass coarse shading also only under a temporal resolve (TAA/FSR/DLSS) (
956d9c77d6) - #622: alpha-pass coarse shading only under a temporal resolve (TAA/FSR/DLSS); full rate otherwise (
042ded0459) - #1015: RT no longer hard-capped at a percentage of VRAM; avatars leave RT shadows only under real VRAM pressure (
90454dfbb1)
SHA-256 of each file is listed in its job log and below as uploads land.
e9524eb8028cc98e59db6527fc45cbb10f7b0a9ea6f4ca1279fb9f5807b9a59d Slipstream_1.4.0_x86_64.tar.xz
21028affef5e7253491ea6561bfd2255b98c36c2bb3bac4887580dc16cff4c1d Slipstream_1.4.0_x86_64.tar.xz.sig
bc535ce228dc31ca5f9ee211e863bfca68d401909aabf73c16e445adf2b634b7 PKGBUILD
50c271e1bda69e076f9902bf4ff0fb14c45f551e424ee514ca6d0b89a8d75a0f slipstream-bin-1.4.0-1-x86_64.pkg.tar.zst
d31ccad276550d2f8ab1f84dfbf81dd6d87ec7cac6d2de9d682960e633f134e0 Slipstream_1.4.0_amd64.deb
910937e43eb54eb4848b8e4b3501b139b5a02d83be9f13e183b095b4fe153cb1 Slipstream_1.4.0.flatpak
Signed checksums: SHA256SUMS + SHA256SUMS.asc (key C28FDB4A40AA8360D8DF0470AD8E61526C06E929). Verify: https://slipstreamviewer.org/wiki/verify/
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- #1017: the chat bar keeps itself inside the floater area every frame (