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Slipstream Jetstream 1.6.0.3
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2026-10-26 06:53:38 +00:00 | 52 commits to main since this releaseSlipstream Jetstream 1.6.0.3 -- jetstream-1.6.0.3 (
9c936f2eb1).Linux x86_64 (glibc >= 2.38, x86-64-v2 CPU): *_x86_64.tar.xz
Ubuntu 24.04+ / Debian 13+ / Mint 22+: *_amd64.deb (sudo apt install ./)
Windows x64 (unsigned; SmartScreen: More info > Run anyway): *_Setup.exe installer, or *_win64.zip to unpack anywhereChanges since jetstream-1.6.0.2.
New features
- doc: developer guide (setup, workflow, conventions) for new contributors (
ba044ed212)
Other changes
- doc: developer guide -- ticket ownership by assignee, triage and escalation, agents claim before working (
9c936f2eb1) - config: code-default literals match settings.xml (
d77e53c5db) - config: experiment / A-B / debug render settings stop persisting; non-default render settings are logged and reported (
9bcaaaacbf) - #1039: rtHitLocalLights -- the per-model surface terms only in the visibility queue's producer (
def34140cc) - #1039: M2 REQ stage -- host: the REQ pipelines and their dispatch in the M2 ladders (
49b4ef6aa1) - #1039: M2 REQ stage -- the producer leaves the material kernels (MAT 165 / 149 -> 128, REQ 128) (
3ffcec8759) - Revert "#1039: rtHitLocalLights -- one model's surface terms live across the light walk" (
e5d92f222c) - perf: regprobe -- shader register counts from the driver without a viewer build (#1039) (
8d6e9f0743) - #1039: rtHitLocalLights -- one model's surface terms live across the light walk (
488a337337) - #1039: rtSurfaceEval -- the PBR terrain branch finishes and returns its surface (MAT kernels 168 -> 128 regs) (
c5176af8e3) - #1093: sharpen the accumulated snapshot once, density-adaptive splat width, mip bias while a shot accumulates (
d4a99093bb) - #1073: no main-loop frame cap or background sleep while a VR session runs (
4c109124c4) - #1073: SlipstreamVREnabled / --vr, XR pacing in the main loop, Start in VR on the login screen (
6e2e5d80ae) - #1073: LLXrSession -- OpenXR session, frame loop and test image on the Vulkan context (
e986f52982) - #1073: VR device hooks -- the OpenXR runtime creates our instance / device on its GPU (
1c6a49d258) - #1073: vendor the OpenXR headers and a run-time OpenXR loader shim (llxr) (
6ea2f0fc5e) - #1039: visibility queue host side (M3, RenderVKVisQueue bit 4) (
8277f29974) - #1039: visibility queue shaders (M3): the GI reuse's visibility ray leaves REUSE (
130a9c9d22) - doc: developer guide -- the tracker's real label names (status/, priority/) (
bc7670264d) - #1088: depth pre-pass shading passes -- precise positions + ordered compare instead of exact EQUAL (
0979c17fa5) - #1087: GI under moving lights -- hold changed lights, clamp their reservoirs' M, fast-decay the cache (
9d30412d25) - #1086: A/B knob for the RT shadow mask upsample's close-range depth tolerance (
cc6af06e47) - #1086: RT shadow mask upsample -- thin receivers take the brightest tap close behind, not the closest-depth one (
c499b1a318) - #1052: RenderVKReSTIROcclusionCull defaults to 2 (hard cull) -- the soft cull leaks light into shadow (
ea2d816289) - #1038: GI disocclusion cache prior -- skip texels whose reused pick was only blocked (
fc780b19b3) - #1038: disocclusion on moving avatars -- GI / ReSTIR DI reservoirs follow motion vectors, cache prior, young-texel denoiser boost (
738ec91f23)
SHA-256 of each file is listed in its job log and below as uploads land.
3f32d02f133d83ab4099324cb0b14390a599ac32bdff979346361fcd230bf35c Slipstream_1.6.0-jetstream.3_x86_64.tar.xz
4c93f1f61c5457914286281a548672eb48411462527d41841621457ddbf31ad9 Slipstream_1.6.0-jetstream.3_win64.zip
b8f94a664dfbc9ffc227dea5e20640ac81952c24df0ebdad95cd38170110dd89 Slipstream_1.6.0-jetstream.3_Setup.exe
ce7e3f66c278febcdf8f834a4f59bf485d97748d92ddb88f08191562bb5e7f31 update-manifest.json
Signed checksums: SHA256SUMS + SHA256SUMS.asc (key C28FDB4A40AA8360D8DF0470AD8E61526C06E929). Verify: https://slipstreamviewer.org/wiki/verify/
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- doc: developer guide (setup, workflow, conventions) for new contributors (