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Slipstream Beta 1.0.0.1
Pre-releasereleased this
2026-10-03 04:56:25 +00:00 | 2574 commits to main since this releaseSuperseded by v1.0.0-beta.2 — use that build instead (fixes clicking scripted attachments on avatars).
Slipstream Beta 1.0.0.1 -- v1.0.0-beta.1 (
ef3a3630a4).Linux x86_64 (glibc >= 2.38, x86-64-v2 CPU): *_x86_64.tar.xz
Windows x64 (unsigned; SmartScreen: More info > Run anyway): *_Setup.exe installer, or *_win64.zip to unpack anywhereChanges since v0.14.0-beta.1.
New features
- GLTF overrides: bound texture count and face indices (port of fff6e55054) (
53c14739ed) - Viewer importer: follow the chat port (keyword alerts, FSShowTimestampsIM, FSLastOpenIMs) (
42133c8ffe) - Conversations: restore open IMs at login; optional Conversations window for offline messages (
0dbe328bbd) - Chat: keyword alerts (port of Firestorm's FSKeywords) (
e79be8be34) - Lightbox shadows: rebind dead GL bias rows to VK settings, add RT shadow bias, drop dead SSR glossy samples (
39a1be4099) - Lightbox Shadows & AO: add the RT shadow controls from Advanced Graphics (
b1867c5428) - Lightbox: add a Cam tab, ported from Firestorm's Photo Tools (
4ced63937f) - Camera: port Firestorm's camera behaviour switches (
7ba4a2ae72) - GL removal (flag lane): feature manager GL probe, GL benchmark, avatar GL paths (
0148af6b8c) - People port: even column sizing and Alchemy styling for radar, sets, titles (
1bca5fbab4) - People port: wire radar, contact sets and group titles into the viewer (
f77c9a9b35) - Contact sets core: port LGGContactSets as the single avatar colour lookup (
473769216f) - People: port the Firestorm radar into the Nearby tab (+ standalone floater) (
f17dcc97b7)
Fixes
- Object cache: header slot fixes and file-size caps (port of fff6e55054) (
419ed5fe77) - Fix LLWeb callback binds after loadURL/loadURLExternal gained from_web_content (
60ceeec572) - Links tab face thumbs: fix const poll() compile error (
a54578a721) - TAA RCAS: clamp the sharpened centre to the cross's range before decompress (same firefly bug as FSR patch 3) (
44122dad7e) - VK snapshot crash / bloom wash-out: generation-keyed descriptor rewrites + post-offscreen reset (
877417a230) - Textures: restore mNeedsCreateTexture after preCreateTexture (GL removal regression) (
cdc5fb7f59) - GL removal merge: link fixes (LLHeavenBody::sInterpVal, LLVOSurfacePatch::updateLOD) (
8a438eb5c9) - Avatars: off-screen avatars hold their frame (fixes reduced-tier held-frame rate) (
db575bcfa7) - Report Bug: read the session's actual log file (second instances log elsewhere) (
c7872057b4) - Help > Report Bug: account-free in-viewer bug reports via the report relay (
33937357a4) - VK reduced avatars: skin cache build fix + descriptor writers never grow it (
91405e870f) - Merge fix: #39 rigged alpha-blend shadow draws use the #31 caster counts (no-shadow avatars excluded) (
2be484a158) - Merge fix: particle shadows draw the #35 blend-pair segments (both water sides), not the old bucket offsets (
d14748bb1c) - Merge fix: run particle compute once, before the shadows (shadows39 + particles both moved it) (
9c65c34ea2) - TAA / water review fixes: one previous-depth search, demote on exclusion (
08ee330b62)
Other changes
- Version 1.0.0 (
ef3a3630a4) - Windows build: missing includes hidden by the Linux PCH; rename 'far' local (windows.h macro) (
964aaab5d5) - Mesh: retire resized-flexi geometry, smooth-terrain off heal, own VKMem line (
e667aceda4) - Force a full material resolve when ids were recycled; clear emitter free list on shutdown (
a6cfe429bf) - VK renderer: incremental LOD-group rows + mesh-store memory stats (
3dbe939ea6) - Mesh store: bound LOD groups, raw mesh bytes, slot ids and ingest caches (
920d222055) - VKMem store occupancy log + RenderVKMemStatsLog detailed dump (
309d0ba48e) - Bound other grow-only GPU-side caches found in the store survey (
83d59e13b0) - Particle emitters: reuse lowest free slot, trim the dispatched range (
1490e5b60c) - Bound material, terrain-record and skin stores: refcount holders, sweep, recycle ids (
4251db181c) - VK anim (#257): incremental pose export for GPU-evaluated avatars (
b8505513c1) - openfloater SLapp: allowlist for untrusted navigation (
8e27b7ed3a) - Prim/parcel media: refuse file: and local-path urls (U-12) (
81f169f209) - dyemenu SLapp: null-check the bars and block untrusted sources (U-13) (
ce9baf5d4d) - LSL preprocessor: only cache scripts whose names are plain file names (U-7) (
2129ddc5fb) - IM auto-replies: respect mute, friends-only and RLVa; once per sender (U-8) (
85730fe57d) - Security: check physics decomposition hull point counts (
3daa63f9a8) - External browser: exact scheme allowlist, show the url, always ask for web content (U-5) (
7462020871) - Security: check sizes in ExtraParams, ScratchPad, IM bucket, parcel and coarse location messages (
86f6df5ebf) - VK G-2: back off after a failed soft rigged-buffer grow; clamp pre-skin skin count (
8462fb117f) - Avatar idle CPU (#257): cache occupied attachment points; skip dead-list hash when empty (
768faf4d17) - agentself SLapp: apply the agent untrusted-verb filter; honest labels (U-3) (
07d54fad99) - HTTP: omit the query string when logging an oversized response URL (
f42a78b9c0) - Security: validate GLTF scene assets before use (
c7a3b2c133) - Anim CPU (#257): addMotion find-before-emplace; animation data by string_view (
5e556f6279) - URL detection: linear-time link regexes and bounded linkify work (U-2) (
ff9b47e829) - VK G-2: bound rigged skinned-vertex demand (policy-hidden avatars, budget, soft grow) (
98837a8308) - Settings/XUI: load trusted web content over https; HelpURLFormat session-only (U-10) (
83bda1015d) - Security: validate mesh header blocks and per-vertex blobs (
d1616f7143) - HTTP: restrict libcurl to http/https and cap response bodies (P-H7) (
a79d3c3ae3) - HTTP: stop disabling peer verification on requests that carry secrets (U-9) (
9d9de2865a) - Security: bound LLSD parsing depth, lengths and decompression (
803b586e92) - HTTP: verify the server hostname whenever peer verification is on (U-6) (
0a8e3a8430) - TLS: verify server chains with X509_verify_cert; identify certs by DER hash (U-1) (
e6de58e353) - VK G-7: per-ray candidate budget in every ray-query candidate loop (
9d67bb6869) - VK G-10: keep non-finite geometry and transforms out of the BLAS / TLAS (
3648a69532) - llimagejpeg: per-call jmp_buf; clamp skip_input_data to the buffer (
5e380cb128) - VK G-11: keep non-finite / degenerate light params off the GPU (
e8a25ca13a) - llpartdata: don't skip untrusted block lengths byte by byte (
9e14695b5f) - llcircuit: keep incoming packet ids in 24 bits and bound the gap fill (
0d1edfb6ff) - Xfer: abort on short first packet, reject negative sizes (
02660221cc) - VK G-12: cap the particle emitter table and the emit dispatch (
da319dd50c) - LayerData: validate patch size and stop bit unpacking at end of buffer (
b05896c08f) - VK G-6: GPU particles always retire (max age 0 / NaN, hard age ceiling) (
bc022aad4e) - VK G-1: rigged selection outline / skin pick trust the cull's rigged verdict (
30542e2936) - llimage: validate J2C decoded geometry; reject dims that don't fit U16 (
ef1c9e8a33) - Camera: right-drag orbit rig mounted on the avatar's frame; avatar faces camera (
e6057c6434) - Camera: right-drag orbit pivot follows the avatar (after Black Dragon) (
ec7be7260b) - RT terrain: BLAS follows the smooth-terrain geomorph; drawn level built same frame (#211) (
f7c3d9016c) - Graphics prefs: Background FPS limit slider (paced, replaces fixed BackgroundYieldTime sleep) (
b6b745d597) - RCAS: bound decompress by luma, not per channel (TAA+sharpen darkened saturated HDR ~2x) (
2e0ae9b089) - Links tab: face texture thumbnails + color swatches (#252) (
9b71f01706) - VK snapshots: light like the main view (deferred); snapshot frames in the HDR probe (
a768ccb061) - Snapshot Disk panel: show the output folder, with Browse and Open buttons (
abc68ab759) - Chat prefs: stack typing checkboxes so name-tag option no longer overlaps (
a030f17d6c) - #255: skinned pick path: skip while the draw sets don't exist yet (
ab198588c8) - #255: pick worn rigged mesh / animesh against what is drawn (GPU pick resolve) (
4005fa4ae8) - #255: LLCleanPickVK -- per-frame rigged cursor pick in recordWorld + sync RT pick (
37d4fd3b62) - #255: GPU cursor pick shaders for rigged surfaces (ray query + skinned fallback) (
81dacb7cea) - Links list: cache link names even while the tab is hidden (#252) (
1e416d00d5) - Build tools: Links / Faces list tab (#252) (
4d8fc95205) - VK selection outline: hover-preview kind (#252) (
146b5fefd3) - Mouse walk: both mouse buttons walk forward while steering (#254) (
7e3df6f8cd) - RT mask anti-lag: hot texels skip the widening; re-seed moments on a mover's clamp cut (
34d7486d17) - Conversations: optional Contacts entry pinned at the top of the list (
155744dd69) - RT shadow mask: moving-caster anti-lag + shading-change reactive (walking-avatar shadow ghosting) (
e83a20637e) - Chat prefs: fit eight tabs in the Text Chat tab bar (
293e7d4e8c) - Window title: optional unread IM count (FSShowMessageCountInWindowTitle) (
531a86a880) - Chat: typing extras (send typing state, typing in name tags, open IM on typing) (
ff230a8cce) - Group chat: snooze (per group on close, or from the menu), disable all / when notices are off, notices in chat (
dae1278531) - VK snapshots: keep the Lightbox reference still; TAA teardown bumps the target generation (
e1c4730984) - VK: image registry for DEVICE_LOST reports + bind-time stale-descriptor check (
7a0433e484) - Autoresponse: away response, item, group-invite rejection, name tag status (
1f0482a110) - People > Nearby: layout stack fits the tab (455 -> 410) so the radar range strip and last list row aren't clipped (
eea35bd2f2) - Chat bar: OOC, MU* poses, optional Enter shortcuts, "(You)", moderator highlight (
6a1c4a26de) - VK snapcrash #2: FSR 3.1 sets keyed on the render-target generation (
502992883d) - Conversations: search in chat history (button, optional Ctrl+F) (
97d0975f24) - Chat prefs: radar "entered / left chat range" reports on the Alerts tab (
a126df6c44) - Chat: separate timestamp toggles for nearby chat, IMs and transcripts; optional seconds (
59ec81cf6b) - Chat: /setchannel works, optional channel selector in the nearby chat bars (
e72820f433) - doc/viewer_import.md: what imports from Firestorm / Black Dragon and what doesn't (#231, #232) (
3a5343d16d) - Viewer importer: log every row imported / refused / skipped; deny voice device ids; map generator script (#231) (
d4aff26d1c) - Import from another viewer floater: categories, review list, preview, undo (#231) (
edb1c51b50) - Viewer importer engine: import every compatible setting and preference file, merge key bindings (#231, #232) (
bafa583924) - Key bindings: isKnownCommand / hasBinding; recover from an unusable key_bindings.xml at startup (#232) (
dfc44c53ca) - Contact sets: mergeImported() / reloadFromDisk() for the viewer importer (#231) (
a5af49ed07) - Viewer import map: Firestorm / Black Dragon -> Slipstream settings data (#231) (
c57b2a76da) - FSR 3.1: RCAS clamp to the cross (no 1023/exposure fireflies), sanitise colour, HDR probe (
bf03b7c744) - VK snapcrash follow-ups: exposure eases across range changes, RT mask early-path guards, stress size clamp (
48bf911a48) - Move & View: system avatar bodies checkbox to the right column (left column overlapped Other Devices) (
97f745b695) - VK: DEVICE_LOST report into the log, checked vkDeviceWaitIdle, RenderVKDebugSnapshotStress (
e2816114f1) - Sun shadow maps: cap LL's light-direction receiver offset at half a cascade texel (
be34445c27) - Moving-shadow ghosting: RT mask fast-history clamp + short hard-shadow history, projector lengths, TAA lock release (
0dbdadcba9) - RT debug view 18: force-opaque blockers striped + centre-pixel blocker log (
a1a1a847bd) - FSR 3.1: run RCAS in tonemapped [0,1) space (vendored patch 3) (
2343297eb8) - RT vs raster: rigged LOD fallback, near-first rig builds, lazy-BLAS level stand-in, sun blocker debug view (
ccc7f58a48) - RT shadows: float-error ray origins (Wachter & Binder), bias default 0, cut-out test for transparent receivers (
c9d3108fb4) - ShowSelectionBeam defaults off (
6c77cf5a9a) - EffectScriptChatParticles defaults off (no swirling lights when scripts chat) (
b02604780c) - Lightbox: Shadows & AO 'Resolution scale' was bound to the dead GL RenderShadowResolutionScale; now 'Shadow quality' on RenderVKShadowResolution (
43ff6ba32e) - Region ring: restart the drop grace when a teleport / login finishes (
00e496dfc7) - Cap connected regions to a 5x5 ring around the agent (SlipstreamMaxRegionRing) (
0fdd7e5fed) - Draw distance up to 4096 m (
d98dedbaf0) - VK textures: size the texture budget from the main VRAM heap, not the max-ratio heap (
1f7ebae816) - Beacons: queue floater beacons from the world-overlay pass, not draw() (
e0a23dd9cc) - vk_pipecache: never persist a VK_INCOMPLETE (truncated) cache serialization (
0f1903f267) - VK: persistent pipeline cache + hold the progress screen until world pipelines are ready (
0ae81a7445) - Draw distance down to 8 m (#233) (
de1639fb93) - People Nearby: Firestorm radar range slider, bottom-left, Alchemy style (
9cf464937c) - VK beacons: sun/moon beacon width follows DebugBeaconLineWidth live (
c896bda30e) - VK: render debug beacons (area search, Beacons menu, telehub, sun/moon) (
709e3f6e40) - VK god rays: composite after every transparent (RenderVKGodRaysAfterAlpha) (
9579c41ddb) - System avatar bodies toggle: Preferences > Move & View instead of the Avatar menu (
37f0ac4291) - VK system body: starvation-free morph budgets, wait for bake pixels (
e0c93374cc) - VK avatars: render the classic system avatar body, GPU-driven (
8b16609cf8) - VK rigged: morph-stream pre-skin source + own-head main-view hide (
7d91ef6a6f) - Clean stores: raw mesh slots + per-avatar system-body skin entry (
ab667ad4cc) - llappearance: polymesh base-data accessors + morph generation counter (
c551232250) - World pause: objects arriving while frozen draw at their object pose (
b47823b161) - Freeze World UI: World menu toggle on Ctrl+Shift+F + on-screen indicator (
ab6ea27407) - World pause: LLWorldClock, a single world time that freezes (
28629c305c) - Smooth terrain (#211): monotone bicubic surface, distance LOD with geomorph, skirts (
ba64bf4d4e) - F1 opens and closes the Lightbox instead of the Guidebook (
be4a420850) - VK avatars: drop the dead system-body CPU geometry path (
053bf487fc) - GL removal (llgltexture): keep createGLTexture() resetting the image's created flag (
cbad818246) - GL removal (flag lane): cascade cleanups (fast-cache reader, null tex-anim matrix, stale comments) (
1757081574) - GL removal: llrenderbackend docs reflect backend-only LLRender; define GL_BGRA_EXT for media plugins (
9ebabce7c7) - GL removal: drop GL-only sky texture holders and terrain-patch includes (
a5d2b2c9b3) - GL removal (flag lane): drop settings keys orphaned by this lane (
a0781af458) - GL removal (fonts): drop GL glyph-atlas upload branch and the no-op destroyGL chain (
a9de1d6873) - GL removal (flag lane): GL texture/media worker threads, GPU downscale, scratch textures (
e6e6505554) - GL removal (llrender2dutils, llrendersphere, llrendernavprim, llglcommonfunc): drop GL line width, VBO fast paths, empty stencil helper (
de4c1d6ae2) - glr-tools: collapse dynamic-texture explicit-format overload (
9bd82f3ed3) - GL removal (llatmosphere, llgltexture): drop never-instantiated atmosphere GL textures, GL accessors on LLGLTexture (
e9d8f938a5) - GL removal: drop settings orphaned by the pipeline-lane deletions (
3fa9935be6) - #249: probe cluster ranking -- automatic key in metres, last slice ranked on its own box (
16eedb6662) - glr-tools: GLTF scenes keep data model, lose GL upload/draw (
38dd3a4b3a) - GL removal: drop LLEnvironment GL uniform maps; trim llviewerdisplay (
8931e74902) - GL removal (flag lane): texture memory management, fast cache, GL readback (
fd0b8aea8a) - GL removal (llgpubuffer, llcubemap, llcubemaparray): delete unused SSBO wrapper, stub GL cube maps (
485bdff4a3) - GL removal: strip LL GL pipeline residue (pipeline, probes, octree, pools, sky/water/terrain) (
0b3a52696a) - GL removal (llrendertarget): GL FBO wrapper reduced to an empty stub (
501bfb7244) - #249: probe clusters keep manual probes when over the cap (prioritised selection) (
ba753650f0) - glr-tools: delete the GL scene-loading monitor (
8303394792) - GL removal (llvertexbuffer): CPU-only geometry container (
e7249ecd11) - GL removal (flag lane): llvovolume gates, GL sculpt readback, GL tex-anim rebuild (
891f25b23d) - GL removal (flag lane): llappviewer + clean ingest (
29b17cf25d) - glr-tools: drop GL avatar joint drawing (
b4e9a4ceb1) - GL removal (llgl): drop GL loader/context bring-up, GL state calls and dead GL helpers (
b2353588b1) - VK RT: opaque / translucent split for shadow rays (RenderVKRTTranslucentSplit) (
fe473abae7) - GL removal: gut LLShaderMgr, LLViewerShaderMgr and LLGLSLShader (
9bad552128) - glr-tools: model upload + material previews are VK-only (
a0276873f7) - GL removal (llrender): LLRender/LLTexUnit backend-only, LLImageGL reduced to CPU pixels + VK bookkeeping (
96fa180da0) - glr-tools: dynamic textures + previews are VK-only (
695d603803) - GL removal (flag lane): dead idle passes, GL settings listeners, GL-only UI paths (
6eef37efdd) - glr-tools: strip GL state/shader binds from HUD objects (
68dc973f0e) - glr-tools: delete GL selection silhouette rendering (
56b5259816) - glr-tools: strip GL state/shader binds from manipulators (
9f98f6b32b) - GL removal (llwindow): delete Win32/macOS/Mesa window backends, GL context + shared-context API (
e05771cdf6) - GL removal (flag lane): clean stores, particles, RLV sphere, bump list (
d7eb6b769e) - glr-tools: strip GL from LLViewerWindow and llui scissor (
549ab6826c) - GL removal: delete the app_settings GLSL shader tree (
d65f15daa9) - GL removal: delete LLLayeredCubeRT; slim LLCleanTexture to VK metadata + alpha class (
21030847b1) - Arch package docs: stale per-user desktop entry, sandbox wording; CI PACKAGER (#248) (
5ced65d8a6) - release CI: arch-package job attaches PKGBUILD / .pkg.tar.zst, pushes to AUR (#248) (
a6d0b9ee72) - Arch package: slipstream-bin PKGBUILD, .SRCINFO, generator and AUR push (#248) (
de7443e514) - Linux: package-install marker in the wrapper, hicolor icons in the tarball (#248) (
79bd808475) - VK RT: cheaper translucent casters in shadow rays (pool / glass cost) (
d7ae2655ea) - VK texture anim: per-frame uv push and registration no longer gated on LL face size (
5a47ca2d36) - #245: diagnose CEF media plugin load failures on Linux (
46107d160a) - Linux: LLMemory::getCurrentRSS reports the CURRENT resident set, not the peak (
5042c8d5aa) - RenderVKPreskinPrevHistory default off (bench: +0.28 ms GPU on) (
3f8e17ae80) - #238: gated realtime-probe capture split for AMD GCN 1-4 / Polaris (
194d10542e) - #238: bloom / cross-filter targets leave UNDEFINED at creation (
513e03fcdd) - #238: GPU animation -- one blend header per joint (no shared-pose race) (
1e2875a7fb) - #238: cull / occlusion / RT-instance metadata bounds + overflow-safe range checks (
c4f608c616) - #238: alpha sort fits 32 KiB shared memory on AMD GCN / Polaris (gated variant) (
b20960b291) - VK deferred lighting: free the G-buffer when RenderVKDeferredLighting is off; tile depth guard (
1d449cedd8) - VK textures: alt-tab no longer drives every texture to thumbnails (
76c3e69e3d) - F3a / F6 follow-up: explicit skin-VBO RAW barrier, table-fill WAW, VRAM log (
059051d05d) - VK deferred lighting: optional async placement beside the early probe faces (
c414967361) - Retained UI: re-record when the mouse leaves a hover-recorded floater; priority settle ignores move-list (
642e3e71b0) - FSR 3.1: bind whole 256 B constant sub-slots; require linear filtering per format (
f41df34561) - VK lit pass trims: tiled light lists (deferred), probe top-N, light cutoff, one gobo fetch (
4d3c570c6c) - FSR 3.1: settings, upscaling combos, RLVa resolution divisor (
c727dd98fa) - VK: FSR 3.1 upscaler (RenderVKUpscaleMode 6-11) replacing the TAA resolve (
6eb3687bf9) - C8/C9: lower self-heal slice rates; changed queue keeps the fresh signature + time budget (
18e3cca73d) - VK: deferred lighting for pass 1b -- G-buffer + compute (RenderVKDeferredLighting, phase 5.2) (
5de3ec60a3) - vkclean: FSR 3.1 SPIR-V (vk_fsr3_shaders_spv.h) + clean_fsr_inputs.comp (
8413279ff5) - vkclean: vendor AMD FidelityFX FSR 3.1.4 upscaler shaders (MIT) (
f94bd4c861) - Retained UI: focused and resting-hover floaters replay; edge-triggered dirtiness (
ba3ccafb2b) - VK phase 3b: a fork after P withdraws P; reset P on async (re)init; comment the join-published barriers (
50e92290ed) - C7: stream only changed CPU-evaluated joint rows (
7a0c963d37) - I-6: compact glow attachment (B10G11R11) instead of HDR-alpha packing (
b47a6d4944) - F6: rigged previous positions from last frame's pre-skin output (
7148154b3d) - VK GPU timers: sub-mark pool 128 -> 160 (room for the two-phase occlusion marks) (
5d1c1b4775) - VK phase 3b: frame pipelining -- front end on the async queue beside the previous frame's tail (
4651fcae1e) - F3a: RT shadow mask ping-pong history; queue-tagged GPU sub-mark log (
333e0c3087) - VK world FS: split shade() into decodeSurface + shared lightSurface (no behaviour change) (
6d971da970) - vk_pipeline: plain MRT mode (up to 4 colour attachments, no blend) for the G-buffer pass (
6018de778b) - Ingest worker: prim tessellation + capture prep off the render thread (RenderVKIngestWorker) (
52a778670c) - VK: two-phase Hi-Z occlusion culling of the main view (RenderVKOcclusion2Phase) (
4e1d35d404) - UI: Reflection Detail 'Raytraced' (RenderReflectionProbeDetail 3) (
5a6cc57547) - VK RT: ray-traced reflection-probe capture (RenderReflectionProbeDetail 3, research P2) (
f9126b3b3e) - Ingest: self-outfit priority pass settles again; ingest sub-timers (
7e6adcc05a) - VK RT: surface-eval + hit-shading library for ray-traced hits (research P1) (
62eb9779d8) - Avatars: skip LL octree upkeep for attachments under VK; distance-based animation rate (
8e0ce9e523) - Section timers: split LL_objectListUpdate (non-avatar / avatar / flexi / costs / complexity / glTF) and LLVOAvatar::idleUpdate (voice, misc, appearance anim, detail fx, name tag, complexity, debug info) (
a13ab9b5ab) - Sync worker: one persistent fill thread instead of std::async per frame (
ea7facfd44) - CPU: bench records CPU sections; drop the per-frame 1.7 MB material backup; sweep idles at ~2% changes (
388b919176) - CPU: sweep idles on its own findings; store fill on a worker during the UI pass (
eebec5c29c) - VK S2: multi-view cand_meta keeps ~0 for culled rows; log the union alpha length (
17e489ad2b) - VK S2: the scheduled probe face rides in the realtime probe's multi-view cull (
75c438120d) - RECORDWORLD_RW.md: async compute (phase 3a) design, windows, sharing, timers, validation (
1c94a78cc1) - VK phase 3a: async compute segments (timeline fork/join) + RT build, mask/SSAO, god rays, probe filter (
061e2ea98c) - F2: clear the water-lists latch when the main alpha sort is not recorded (
6b19184ced) - VK S2 / I-2: multi-view cull + one alpha sort for the realtime probe's six faces (
ff829e2df9) - F5: TAA reactive mask replaces refraction copy #2 (RenderVKReactiveMask) (
fcc3dcfd2f) - F2: dedicated water and exclusion lists (RenderVKWaterLists) (
586305c1ca) - VK F7: HUD cull walks a HUD instance list, not every instance row (
8c33c1417a) - VK probes: size cutoff on the widest look, tight face masks, funnel counts (
b675d300d9) - VK phase 3a: async compute queue selection, CONCURRENT sharing, compute-queue barrier sanitizer (
f1686390d7) - F2/F5 step 1: pass-2 reactive/water-mask attachment; water FS writes the TAA water mask (
3ff2b41ab2) - RT: TLAS refit + gated rigged refit / rig copy (audit F1, B7, B8) (
0ad2733f9e) - #238: regen scripts fail on any shader push block over 128 B (
bd3a959ec0) - #238: push-constant budget guards + startup limit log + 128 B debug cap (
797b423808) - VK GPU timers: query-pool ring (no lost samples under overlap) + RenderVKBench A/B bench mode (
2699930a30) - #238: move per-view draw / cull / TAA params out of push constants (<= 128 B) (
4a8ae7dc10) - VK phase 2a: recordWorld read / write table (render-graph / async-queue seed) (
912e3765c7) - VK F8: document the sky_zenith.w = 0 push convention at VKDrawPush (
cb8236d821) - VK phase 2b: probe capture with private cull buffers, recorded before pass 1 (
a8b85d554f) - VK phase 2b: god-ray composite released at the composite, not before pass 2a (
a9bc6d6a2f) - VK phase 2a/2b: precise barrier releases, RT mask + SSAO interleave, timers (
0b8440608b) - VK CPU (C1): ingest-sweep pre-signature before the heavy per-object steps (
8947fb407e) - settings.xml: declare the C2 / C10 / C3 CPU toggles (
5f74b9b4d7) - VK CPU (C3): reuse the RT rigged plan while its key is unchanged (
ded7d69142) - VK CPU (C10 + C11 manual probes): probe discovery off the per-frame path (
024b0e6e2d) - VK B9: lift the 4096-draw alpha sort cap with a multi-workgroup bitonic sort (
31b9f852a0) - VK B2/F4c: skip the SSR colour copy when nothing reads mPrevColor (
96e58d3d28) - VK B1/F4a: sharpen once (RCAS with TAA, else final-pass CAS); dither in the tonemap; skip the final pass (
86780441b2) - VK F10/B6: gate the cull diagnostic histogram atomics behind RenderVKCullDiag (default off) (
d9ca780c7c) - VK F8: collapse single-sided faces in the front-cull alpha draw (and water in both) in the VS (
12c1dcafe1) - VK F11/B4: skip refraction copy #1 when no water surface can be in view (
76c46fe66f) - VK CPU (C11): small per-frame savings in avatar vis, descriptors, anim + RT plans (
40506c1bd3) - VK CPU (C2): texture-residency lap on its own per-frame entry point (
1050a95d1c) - VK F9: depth-test the main-view sky (EQUAL at reversed-Z far) so it stops shading under geometry (
ac3c600776) - VK B5: skip the RT-mask projector history copy when the last mask frame had no RT projectors (
d3efcc7cca) - VK F12/B11: precise stages for the frame-info rt_mask patch (no ALL_COMMANDS drain) (
6e1e17f3e8) - VK CPU (C5): dirty-gate the material-UV / terrain blob compares (
2d93b6003b) - VK probes: copy->fill barrier for the draw-count readback; RenderVKProbeWaterSplit toggle (
547b5a900f) - llui: make LLUICtrlFactory::loadWidgetTemplate public for column_header_template (
cb09eb8990) - VK opaque VRS (tier 2): content-adaptive shading-rate image for the lit pass (
0d5f61ea4c) - VK probes: working size cutoff, shared 6-face pre-cull, one avatar cull per job, water split (
75442f3b80) - RT soft sun shadows: clean speckle on curved / skinned receivers (
299e7368e7) - People radar: sortable column header again, in a flat Alchemy style (
b8b8d1a382) - VK lit pass: live cost switches (RenderVKLitDebugMask) + zero-visual-change FS wins (
a9f90d69dc) - VK GPU timers: split pass 1 (g_sky / g_lit_static / g_lit_rigged / g_mirror_occl before g_alpha_depth) (
2198ee5157) - Reduced-avatar skin cache (#31): keep the pose-dirty bit through computeAvatarVis's final write (
a6e245ae04) - VK reduced avatars: default animation rate 5 FPS (RenderVKReducedAvatarAnimFPS) (
e2b8d1e2a0) - VK reduced avatars: skip pose-derived CPU work on held frames (
e9abe51626) - VK reduced avatars: skin cache -- re-skin only when the pose changes (
691b7ce6b7) - People radar: widen glyph/number columns to fit SansSerifSmall, 18px rows (
94ce700eef) - People radar: Alchemy list styling instead of the Firestorm look (
10166d21c5) - VK probes: RenderVKProbeNearestLOD toggle for the probe LOD fallback (cull flag bit 13) (
4ff3be3a33) - VK probes: parallel cull scan, per-face avatar cull, probe sort/LOD trims (
9628789168) - Auto probes (level 3): re-place a moving node's probe at most every 30 frames (
cc2343a204) - God rays (#208): RT march budget -- quarter res, 4/6/8 rays, opaque-only past 32 m (
186b633052) - RT shadow denoiser: clamped adaptive temporal + penumbra blur + plane-aware upsample (
131a9652ae) - God rays (#208): temporal accumulation of the in-scatter (RenderVKGodRaysTemporal) (
731887e445) - TAA glow: transition the raw glow target on every TAA frame (
bcd116a0fe) - TAA: resolve the per-face glow target (glow / bloom shimmer under TAA) (
f6a04f4c4d) - VK dynamic textures (#83): publish the UUID at construction, not first render (
9bbb9042d6) - TAA (#204): native-resolution anti-flicker lock for thin / distant geometry (
db3d806d24) - VK PBR material swatch (#83, UIPreviewMaterial=1): base colour sphere (
f6e9528095) - VK mesh upload preview (#83): model, edges, physics, skin weights, joints (
056e6de047) - VK BVH animation preview (#83): draw the posed dummy avatar (
6207958152) - VK image upload preview (#83): avatar and sculpt modes (
a72e2b9d92) - VK appearance slider hints (#83): render the isolated self avatar; less/more always usable (
f167ccb7f7) - VK appearance composite (#83): local baked layers render on the GPU, BOM samples them live (
25e067244a) - VK dynamic textures (#83): GPU render targets + offscreen segments, shared preview renderer (
f2977fc4a3) - Scroll lists: recompute dynamic column widths from the live column set (
60645cafdd) - VK glTF ingest: value-initialise instances (-Wclass-memaccess) (#39) (
0927b0225b) - God rays (#208): ray-traced march for RT sun shadows (RenderVKSunShadows 2) (
e9dfb6cf31) - Particles: don't retry a failed blend-pair pipeline build every frame (#35 gap 4) (
a5febecbc8) - VK reduced avatars: section-log counters + regenerated SPIR-V (
4770835a2e) - VK reduced avatars: LOD bias on rigged mesh and worn attachments (
54fc92762e) - VK reduced avatars: animate at RenderVKReducedAvatarAnimFPS (default 15) (
e72c32c8ff) - VK reduced avatars: cast no shadows (cascades, projectors, RT) (
2c39122337) - VK reduced-detail avatar tier: ranking + per-slot tier bits (
22e9749d26) - Probes #34 (e): per-probe light lists; mirror resolution / distance / Dynamic (
f39f6a4f86) - Probes #34 (d): alpha-blend objects in reflection-probe captures (
68a5cc035d) - Probes #34 (c): RenderReflectionProbeLevel 3 automatic object probes (
0e31b7de35) - Probes #34 (b): honour the probe Dynamic flag (avatars in dynamic captures) (
56a19d88cc) - Group titles floater (with region-based titles) and pinned/favourite groups (
6fb478effe) - Contact sets UI + hooks (
5c93623941) - Radar alerts: fold the Alchemy region enter/leave alerts into FSRadar (
2ca920f4e3) - Probes #34 (a): LL update() scheduling + realtime probes (detail 2) (
b8ac5af353) - VK: legacy SHININESS for non-spec-mapped faces + fullbright shiny env (
4fc07e3c27) - VK: ingest glTF scene assets into mesh slots + instance SSBO (#39) (
48f219b30f) - VK instance store: node-local pre-transforms + glTF scene picking (#39) (
6c00c50911) - VK mesh store: U32-index glTF primitive capture + per-asset free (#39) (
109758780c) - VK shadows: particles cast sun/moon shadows (#39, RenderVKParticleShadows) (
f76b0adcc2) - RLVa: @setdebug RenderResolutionDivisor drives VK render scale (#39) (
cd093f2175) - VK terrain: RenderTerrainScale (+ PBR scale/detail) apply live (#39) (
8e552fffb7) - VK shadows: rigged alpha-blend casters without translucent shadows + in projector tiles (#39) (
1a5e1741af) - VK auto-mask (#82): never demote rigged or glowing blend faces (match LL) (
61b82e65b2) - Particles: draw in the planar mirror (#35 gap 5) (
b98a3059ea) - VK auto-mask (#82): revive the gradient demotion path (
7e514048e3) - Particles: split at the water plane; underwater particles draw pre-water (#35 gap 3) (
93d0ed7535) - VK auto-mask (#82): live counter of blend-face demotion by reason (
4d0c32651d) - Particles: GPU depth sort, back to front within each blend pair (#35 gap 2) (
895f2b2498) - Particles: every SL blend pair gets its own pipeline (#35 gap 4) (
d799e90d04) - Particles: RenderMaxPartCount caps the GPU pool; LL spawn throttles (#35 gap 1) (
2ddfbfe3fd) - God rays (#208): Lightbox controls + VKGodRays verbose log tag (
c2f39a2dd6) - God rays (#208): LLCleanGodRaysVK march + composite in recordWorld (
b64f029ac4) - Water: specular anti-aliasing on the sun glint (
3022eaa804) - TAA: RenderVKTAAMipBias setting (default -0.5, unchanged) (
824f74838a) - Mirror: sample the unjittered capture at the unjittered position (
6f30c9543e) - TAA: native history test on the pixel's own depth, slope-aware tolerance (
b2bdf9ccc0) - TAA: reproject water on the water plane, one-sided history test (
35adfad0ba) - TAA: water no longer always reactive; RG8 water mask for the resolve (
82298593fc) - God rays (#208): cascade march + depth-aware composite shaders (
0512e01500)
Tickets
SHA-256 of each file is listed in its job log and below as uploads land.
222f1a9a83773f5d34de9a39d940d05edf31ca3e176ff3a7a29ef4d5bcbc6db3 Slipstream_1.0.0-beta.1_x86_64.tar.xz
74b8e0bd405b128f2515f39a9bded18f212cb4065e7e87d59fb3360c11f92c2c Slipstream_1.0.0-beta.1_win64.zip
9a954171aa86115ee9010fa540dd65eb244df60dce7c0b35c5ed4d2b2f41e6c5 Slipstream_1.0.0-beta.1_Setup.exe
0a087de8bf1ecd2dfc03d5d103da5f97b1ca10b64cf90dbb3efdd9ecbdefc5c3 PKGBUILD
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- GLTF overrides: bound texture count and face indices (port of fff6e55054) (