• v0.13.0-beta.1 f37839566c

    Slipstream Beta 0.13.0.1
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    Pre-release

    sky_line released this 2026-10-01 03:32:43 +00:00 | 3006 commits to main since this release

    Slipstream Beta 0.13.0.1 -- v0.13.0-beta.1 (f37839566c).

    Linux x86_64 (glibc >= 2.38, x86-64-v2 CPU): *_x86_64.tar.xz
    Windows x64 (unsigned; SmartScreen: More info > Run anyway): *_Setup.exe installer, or *_win64.zip to unpack anywhere

    Changes since v0.12.0-beta.10.

    Fixes

    • VK: reflection probe capture cost -- terrain bounds, capture res, mask pre-pass (0dd5eab9a0)
    • Translucent coloured shadows, RT ray budget from Shadow quality, async parallel pipeline compile (4d377811f1)
    • VK: flexi prims bend (GPU chain skinning); skin store keyed by avatar UUID (052c866176)

    Other changes

    • Versioning: BUILD counts tagged builds of a version; bump to 0.13.0 (f37839566c)
    • VK: ray-traced shadow mask pass (sun + projectors), temporal accumulation (b3afa53755)
    • Drop private 3p packages; TPV disclosures, Slipstream licensing and docs (3542c5fdab)
    • Lightbox shadow filter, avatar shadow detail and terrain hex tiling under Vulkan (0e96a388e4)
    • Settings cleanup: drop 55 dead GL-era settings and the code behind them (2375e1a183)
    • Avatar physics bones: no drift after an animation releases them (bb867f35ab)
    • Shadow softness slider for all RT shadows; RenderVKMoverDiag (cf07094e4b)
    • VK: scripted child-prim motion eases again (DDR arrows, doors, moving parts) (c05a3a0b4b)
    • Chat mentions: @ in nearby chat lists everyone in the region (10b5b06c36)
    • TPS camera: option for the avatar to face the camera direction (c957f92272)

    Tickets

    SHA-256 of each file is listed in its job log and below as uploads land.

    57fa35cd06c5c1d8121eb0136a6967f2f6cd5da993a5e213025a6dce87603d9e Slipstream_0.13.0-beta.1_x86_64.tar.xz

    5e7ce6aa64f62768d06afb88beffc8989c9cd1a526c6931ab3e102434d44fab1 Slipstream_0.13.0-beta.1_win64.zip

    36ea087d8e4d5b56ba2cd53b577287f2cb0d096e503b4a018c2198ed20e764be Slipstream_0.13.0-beta.1_Setup.exe

    Downloads
  • v0.12.0-beta.10 8b43904fdd

    Slipstream Beta 0.12.0.36
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    Pre-release

    sky_line released this 2026-09-30 06:37:15 +00:00 | 3019 commits to main since this release

    Slipstream Beta 0.12.0.36 -- v0.12.0-beta.10 (8b43904fdd).

    Linux x86_64 (glibc >= 2.38, x86-64-v2 CPU): *_x86_64.tar.xz
    Windows x64 (unsigned; SmartScreen: More info > Run anyway): *_Setup.exe installer, or *_win64.zip to unpack anywhere

    Changes since v0.12.0-beta.9.

    New features

    • Preferences > Skins: Add Font... (pick TTF/OTF, generate a font set) (fefa67db63)

    Fixes

    • VK shading: surrounds/terrain haze when flown over; glow halos on transparent prims (8183c1555e)
    • Import from Another Viewer: Me menu + Preferences > Advanced button (31b03652ea)
    • VK: selection outline on rigged mesh (d4eca3b429)
    • VK PBR BOM: resolve bake sentinels in every material slot (placeholder text) (26c5e0a667)
    • Fonts apply live: swap the font set / size without a restart (3a2b25e021)

    Other changes

    • Graphics prefs: Sun/moon shadows control (shadow maps / ray traced) (8b43904fdd)
    • GPU timers: break down the sel+hud timer (da32cacd60)
    • Graphics prefs: reflection probes on/off + probe resolution; slider keeps them (811b2151c0)
    • Avatar animation repair: back off instead of refetching every second (8271c775b0)
    • Refresh Textures works under Vulkan; covers attachments and PBR bakes (f47367df02)
    • Snapshot to disk: modern resolution presets, up to 8K 21:9 (a5d7cec7f5)
    • Initial pie menus (ported from Firestorm) (1b9c27fae9)
    • VK: rigged meshes with fewer than 4 joints are valid (invisible avatar body) (cf1be0cc42)
    • VK: honor draw distance below 512 m (cull far = RenderFarClip) (bc5d40b556)
    • Selectable interface fonts (Firestorm-compatible) (420ec6ac47)
    • RT sun: alpha-test leaves at every distance (RenderVKRTSunAlphaDist, default off) (75ca3a315c)
    • VK avatar dump: streaming state for legacy (Blinn-Phong) textures too (b13b5943e6)
    • RT sun: opaque-only rays skip blend casters; probe / mirror captures unshadowed (cfef35fcc8)
    • Sun shadows: evaluate only where N.L > 0; opaque-only rays past 48 m (209222dbf5)
    • RT sun shadows: skip the cascades, cheap rays from transparent receivers (877795b9cd)
    • RT sun shadows: 1 ray per pixel by default, cascades in mirror / probe captures (b1cae70f1e)
    • Ray-traced sun / moon shadows (RenderVKSunShadows 2) (96be80b097)

    Tickets

    SHA-256 of each file is listed in its job log and below as uploads land.

    be2c29893ae1f66b7c63a5de3e5de164a229a66f50550e3ae91f45de85334815 Slipstream_0.12.0-beta.10_x86_64.tar.xz

    52aed57eb9b28581a35b63edb4273fc92af33970f4b672de4d4107bb94f3a002 Slipstream_0.12.0-beta.10_win64.zip

    c30658fc18b2f9a12e061c93a86ae639ecc8867a3b010c31e928dd1fb8af90cc Slipstream_0.12.0-beta.10_Setup.exe

    Downloads
  • v0.12.0-beta.9 0703583d00

    Slipstream Beta 0.12.0.35
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    Pre-release

    sky_line released this 2026-09-30 00:44:28 +00:00 | 3042 commits to main since this release

    Slipstream Beta 0.12.0.35 -- v0.12.0-beta.9 (0703583d00).

    Linux x86_64 (glibc >= 2.38, x86-64-v2 CPU): *_x86_64.tar.xz
    Windows x64 (unsigned; SmartScreen: More info > Run anyway): *_Setup.exe installer, or *_win64.zip to unpack anywhere

    Changes since v0.12.0-beta.8.

    Fixes

    • VK particles: ribbons chain through live particles (leashes reach the holder) (9e31e852ce)
    • Hidden HUDs can't be clicked (Vulkan) (60b6408373)
    • Upscaling quality modes in Preferences and Quick Prefs (7a594249a9)
    • VK sharpening: RCAS on the resolved scene (RenderCASSharpness) (59c9e49958)

    Other changes

    • VK particles: ribbons emit on the burst timer (no distance gate) (0703583d00)
    • VK texture demand for rigged meshes / worn attachments from the wearer (1063b62646)
    • TAA upscale: accumulation cap scales with (display/render)^2 (33a645cd0d)
    • TAA upscale: reconstruction kernel in display pixels when scaled (15f33741d4)
    • Upscaling: Off means native (Custom mode for the free scale); AO radius in render pixels (4b66e6dfa3)
    • TAA upscale: locks for converged pixels, scale-aware depth tolerance (bd48eea58c)
    • TAA upscale: 3x3 previous-depth search when scaled (cf22f011f5)
    • TAA upscale: disocclusion test on the pixel's own depth when scaled (feeabef3e1)
    • TAA debug views: keep the real resolve (history) running underneath (7f0fcf4c7a)
    • Render scale: unjittered display depth for the display-space passes (df4883d73b)
    • TAA upscale: per-pixel accumulation weight + rectification bisect views (91b028516a)
    • TAA upscale: coverage-weighted blend and a scale-sized jitter cycle (f10f9e717c)
    • VK: re-write cached descriptor sets on target re-creation, not view change (07c99b4027)
    • TAA resolve: exact render-pixel position at native scale (5d9610e83c)
    • VK render scale: scene at a render resolution, upscaled by the TAA resolve (612fcfdb70)
    • RT projector shadows: stratified multi-ray soft shadows (RenderVKRTShadowSamples) (135e5793fa)
    • RT projector shadows: vary the soft-shadow sample per frame under TAA (cafcde2086)
    • VK temporal stage 3: TAA resolve (6db154a75f)
    • VK temporal stage 2: real motion vectors for rigged meshes and worn attachments (a40e2376cc)
    • VK diag: avatar/selection dump lists each PBR map's texture streaming state (296c5357c0)
    • VK temporal stage 1: previous transforms, motion vectors, projection jitter (e6410522a9)
    • VK particles: spawn where LL does (follow-source at the centre, DROP first, old angles) (c05cd59eb1)
    • VK picking: pick boxes cover every resident LOD, not just the first captured (ceff65953c)
    • VK diag: RenderVKPickDiag -- why a click misses an object (9183932eff)

    Tickets

    SHA-256 of each file is listed in its job log and below as uploads land.

    84dd662cc4bdc8a84b25f89f77ac13ab74a0e1415483a0ef21f5341f55ff20be Slipstream_0.12.0-beta.9_x86_64.tar.xz

    1dc1cd7a998f25a994ec0414e8c04947a00713ebfc41dfad359fcd5d6bcd2cb8 Slipstream_0.12.0-beta.9_win64.zip

    79072869bb5cdd24487e0883ff66f25d308d8eecb85fd3f27bf605f82ba03eb0 Slipstream_0.12.0-beta.9_Setup.exe

    Downloads
  • v0.12.0-beta.8 f862a30370

    Slipstream Beta 0.12.0.34
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    Pre-release

    sky_line released this 2026-09-29 18:33:43 +00:00 | 3070 commits to main since this release

    Slipstream Beta 0.12.0.34 -- v0.12.0-beta.8 (f862a30370).

    Linux x86_64 (glibc >= 2.38, x86-64-v2 CPU): *_x86_64.tar.xz
    Windows x64 (unsigned; SmartScreen: More info > Run anyway): *_Setup.exe installer, or *_win64.zip to unpack anywhere

    Changes since v0.12.0-beta.7.

    Other changes

    • llmutelist.h: include llsingleton.h (Windows build) (f862a30370)

    Tickets

    SHA-256 of each file is listed in its job log and below as uploads land.

    8b132a654a6a41a5106c980fa5cf7ffbba2b5b8fe713bdfc1d565e0e6c04a1d2 Slipstream_0.12.0-beta.8_x86_64.tar.xz

    cd3a2d3ef1f2dfde1144597e3757212f663b6f3bb81b2bedab2d6e91bc47806b Slipstream_0.12.0-beta.8_win64.zip

    e7d22b0b3751123782ed3e60e746a115c36a06e7a2267b66083a8906743d23ab Slipstream_0.12.0-beta.8_Setup.exe

    Downloads
  • v0.12.0-beta.7 6a6cd6b71d

    Slipstream Beta 0.12.0.33
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    Pre-release

    sky_line released this 2026-09-29 18:19:29 +00:00 | 3071 commits to main since this release

    Slipstream Beta 0.12.0.33 -- v0.12.0-beta.7 (6a6cd6b71d).

    Linux x86_64 (glibc >= 2.38, x86-64-v2 CPU): *_x86_64.tar.xz
    Windows x64 (unsigned; SmartScreen: More info > Run anyway): *_Setup.exe installer, or *_win64.zip to unpack anywhere

    Changes since v0.12.0-beta.6.

    Other changes

    • VK diag: RenderVKDumpAvatar -- ingest dump of every attachment an avatar wears (6a6cd6b71d)
    • Vulkan: water in reflection probes + planar mirror; RenderTransparentWater (be25c79554)
    • Vulkan: invisiprims / water exclusion surfaces (d5b7f4c7ca)
    • Vulkan: Linden trees (LLVOTree) and grass (LLVOGrass) (dca332dcee)
    • Vulkan: PBR terrain + RenderTerrainScale for legacy terrain (46abb199f0)
    • Vulkan: EEP sun/moon textures, stars, rainbow/halo (cbd9f5f1a2)
    • VK: avatar render policy, step 1 -- hide per LL's rules (aa35303ddd)

    Tickets

    SHA-256 of each file is listed in its job log and below as uploads land.

    ccf59867b450cddd0692f80e45e50308b6390b3b22d4e81186562ac39c58098c Slipstream_0.12.0-beta.7_x86_64.tar.xz

    Downloads
  • v0.12.0-beta.6 4d90800218

    Slipstream Beta 0.12.0.32
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    Pre-release

    sky_line released this 2026-09-29 16:21:49 +00:00 | 3078 commits to main since this release

    Slipstream Beta 0.12.0.32 -- v0.12.0-beta.6 (4d90800218).

    Linux x86_64 (glibc >= 2.38, x86-64-v2 CPU): *_x86_64.tar.xz
    Windows x64 (unsigned; SmartScreen: More info > Run anyway): *_Setup.exe installer, or *_win64.zip to unpack anywhere

    Changes since v0.12.0-beta.5.

    New features

    • Poser: port the Firestorm poser (via upstream Alchemy); pose any nearby avatar locally (31d40d2561)

    Fixes

    • Build: scale handles (and align-tool handles) on Vulkan (4d90800218)
    • VK occlusion: fix Hi-Z odd-size coverage; size work by live instances (ea5e528f0f)
    • Poser: no raw GL under Vulkan (world-entry crash) (d820b1bc5b)
    • Import from another viewer (chat transcripts, settings, key bindings); fix legacy chat-log adoption (691fe44399)
    • Chat: Shift+Enter line break (always in IMs, optional in nearby); move chat logs off legacy Alchemy dirs (d33095d2e6)

    Other changes

    • LLRenderVK: apply the texture matrix to UI texcoords (d78b7c3caa)
    • Importer: hand-parse transcript timestamps; skip identical files (e322ff0c7b)
    • Build: Move tool snap grid on Vulkan (42fdc61c08)
    • LLImageRaw::sRawImageCount: count the copy constructor; make it atomic (0415f39fe6)
    • VK: occlusion culling from the pre-pass depth (RenderVKOcclusionCull, off by default) (09ada3cb38)
    • Windows installer (NSIS), published beside the zip (679250105f)
    • Poser: include in fsjointpose.h (Windows clang-cl build) (18c2a1e5f9)
    • World Map: draw region tiles under Vulkan (a0a92ec364)

    Tickets

    SHA-256 of each file is listed in its job log and below as uploads land.

    625e2923ff993005c5aaab6abe7bddf598e523895a36d64a896c63f1f7751fc2 Slipstream_0.12.0-beta.6_x86_64.tar.xz

    150c98761c32d90dc969c398c5ae71fe39a5f30ac5b87a349c526a7c42b4196b Slipstream_0.12.0-beta.6_win64.zip

    bc29c7c7a70ced6d98c9c589c13cc86fd860dfd7b3764f3b89ec0a67e38e8a41 Slipstream_0.12.0-beta.6_Setup.exe

    Downloads
  • v0.12.0-beta.5 005cb9bcdd

    Slipstream Beta 0.12.0.31
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    release / windows (push) Successful in 8m59s
    Pre-release

    sky_line released this 2026-09-29 08:06:41 +00:00 | 3092 commits to main since this release

    Slipstream Beta 0.12.0.31 -- v0.12.0-beta.5 (005cb9bcdd).

    Linux x86_64 (glibc >= 2.38, x86-64-v2 CPU): *_x86_64.tar.xz
    Windows x64 (unsigned; SmartScreen: More info > Run anyway): *_win64.zip

    Changes since v0.12.0-beta.4.

    Fixes

    • RT working buffers: size from live need, scratch budget, shrink when oversized (005cb9bcdd)
    • VK staging: cap rings at 16 MB; one-off transient staging for big uploads (b14abd5ad8)
    • Graphics prefs: re-check Projector Shadows when the shadow level changes (374573f275)

    Other changes

    • Texture RAM: thumbnail CPU copies the GPU no longer needs; start stuck fetches (475bfa8d4f)
    • RT budget: clear the shadow-map fallback when the budget grows back (71dd10e545)
    • RT budget: fall back to shadow maps when the working set leaves < 30% for BLAS (8ea8cecde5)
    • VRAM: one scaled RT budget that yields before textures; bias hysteresis (5c0bda4d22)
    • GPU timers: sub-marks for pass 2 and the post prelude (fcb983f35c)
    • RT: release all BLAS / TLAS / RT buffers after 15 s without a consumer (16614b5d06)
    • VK UI: record texture uploads into the frame instead of submit-and-wait (b346870984)
    • VK buffers: grow without full re-upload; staging sized to the upload (b1d58c199b)
    • Hitches: gate the 5 s HUGE-object scan; back off the mesh GC (bd3d029ce5)
    • Hitch logging: hitch lines with the section log, pacing stats, GPU worst frame (90c49e04cd)
    • RT: one multi-geometry BLAS per avatar (rigged groups) instead of per face (800be372e2)
    • RT: stop scanning every instance and the fragmented AS free list per frame (f34200833a)

    Tickets

    SHA-256 of each file is listed in its job log and below as uploads land.

    71377ef706d44ec25cf7230a49930cd0fe4a30dbf3ce4ac7257a55d160c26488 Slipstream_0.12.0-beta.5_x86_64.tar.xz

    c67d8defb8277d2ebbc554a9f71f969704707258c6036664560f817d2f784baf Slipstream_0.12.0-beta.5_win64.zip

    Downloads
  • v0.12.0-beta.4 4364e526ed

    Slipstream Beta 0.12.0.30
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    release / build (push) Successful in 14m55s
    release / windows (push) Successful in 9m4s
    Pre-release

    sky_line released this 2026-09-29 03:37:14 +00:00 | 3107 commits to main since this release

    Slipstream Beta 0.12.0.30 -- v0.12.0-beta.4 (4364e526ed).

    Linux x86_64 (glibc >= 2.38, x86-64-v2 CPU): *_x86_64.tar.xz
    Windows x64 (unsigned; SmartScreen: More info > Run anyway): *_win64.zip

    Changes since v0.12.0-beta.3.

    New features

    • Teleport History: standalone floater (port from Firestorm) (9369007d39)
    • Local Assets: stop the hot-swap face restore clobbering file material edits (296f84f754)
    • Local mesh preview: honor Replace vs Add for local-preview attach (328e7e7d3b)
    • Local Assets: add to Build menu and a toolbar command (010bab5ba8)
    • Local Assets (M8): no double-add, multi-rez with a Rezzed tab, QA polish (eadfc6945c)
    • Add local mesh preview: load DAE/glTF from disk and render in-world (bc30518c05)

    Fixes

    • Vulkan: WindLight/EEP cloud layer (4364e526ed)
    • Distance fade: below the horizon, fade into haze instead of HDR sky (bab6bb454e)
    • Local Assets: build fixes and Vulkan ingest for local mesh previews (fc092dc981)
    • Local Assets: fix picker selection restore highlighting the first row (f77cfbc9b5)
    • Local Assets: fix texture picker multi-select Remove use-after-free (6525b6ffc3)
    • Local Assets: fix anim live-reload UAFs and reload bookkeeping (76ec8d1b7b)
    • Mesh load: fix O(V^2) skin-weight lookup that froze the uploader and local preview (a379c087b8)
    • Local mesh preview: fix skewed normals on static rezzed previews (44052a38b7)
    • Local mesh preview (M4): fix attach crash via isLocalOnly guards (eec0c07615)
    • Local mesh preview: normalize merged geometry so bounds/pivot are correct (M2c fix) (deb193e191)
    • Local mesh preview: populate the build floater for selected previews (M2c fix) (ef5325bcdd)
    • Local mesh preview: generate tangents so picking doesn't crash (M2 fix) (d43f2635b1)
    • Chat: Zoom In on a name in nearby chat for people you've IM'd too (0062268361)

    Other changes

    • About: label the Vulkan version; report why ray tracing is off (02ec2d4274)
    • Toolbar: Lightbox, Scopes and Camera Recorder buttons; own Quick Prefs icon (d442ae3c61)
    • About: credit Sky Line at the top of the Info page and Credits tab (34c8712410)
    • Credit Firestorm and Black Dragon; ship Modular Systems BSD notice (84c33aa9ff)
    • Teleport: "Teleport completed from " in nearby chat (as Firestorm) (8a8ee1f616)
    • Local Assets: address PR #298 review (018b288419)
    • Local Assets: regroup a material file's units on live edit; re-bind meshes (5b738cefa3)
    • Local Assets: write local_assets.xml via temp file + rename (90d731bad9)
    • Local Assets: keep local ids out of the decomposition/physics-shape repo (7d632f4eb0)
    • Local Assets: implement Duplicate for local previews (f53519a0f6)
    • Local Assets: don't start a second loader while the initial parse runs (d7556450dc)
    • Local Assets: keep user and mesh-owned units apart in file lookups (e8755de5f7)
    • Local Assets: don't dedup-kill a worn preview on null-item-id attach (3016e77cdb)
    • Local Assets: close remaining local-preview server-traffic gaps (3cdca2d64d)
    • Local Assets: make Remove stick; honor saved joint flag on lazy Rez/Attach (46c9bac104)
    • Local Assets: hold the preview avatar across threaded model loads (cadddb6fbe)
    • Local Assets: harden local-anim live reload and login-time BVH decode (edcafdf6c5)
    • Local Assets: address review on cost local-safety (09cca2a718)
    • Local Assets: make object/linkset cost queries local-object safe (88036e0f63)
    • Local Assets: warn when a previewed mesh has no UVs (06a878e89c)
    • Local Assets: apply textures/materials to every face on the first click (c3f8f22941)
    • Local mesh preview: match upload normals/tangents for static meshes (52edf2943f)
    • Local Assets: review round 2 follow-ups (2cce439910)
    • Local Assets: address PR review findings (round 2) (8624af8121)
    • Local Assets: address review findings (validation, gating, dedup safety) (89e11f2191)
    • Local Assets: mark refresh() override on the two list panels (2029e27ec2)
    • Local Assets: keep the joint-resolution preview avatar at rest pose (e4a9dc8173)
    • Local mesh preview: render every face's glTF material on first load (98756138db)
    • Local mesh preview: preserve user face edits across live reload / hot-swap (a4fdd45d5d)
    • Local previews: real per-sub-mesh name/desc in build floater + block sim sends (4bcb593658)
    • Local Assets: "Apply to Selected" covers the whole object unless a face is picked (1b26a23d0f)
    • Local Assets (M12): release stale mesh-owned imports on reload (1593340e9e)
    • Local Assets (M11): tooltip coverage across the floater (8c189ee7e3)
    • Local Assets (M10): show model-loaded textures/materials, tagged read-only (12edb20741)
    • Local Assets (M9): Upload buttons run local files through the upload flow (c4cc47130e)
    • Local Assets (M7): mesh materials, apply-to-face, drag-drop, empty hints (f07fe01955)
    • Local Assets (M6): unified floater for local mesh/anim/texture/material (30eb345c58)
    • Local mesh preview (M5): load + play a local animation on an animesh preview (72f19715a3)
    • Local mesh preview (M4): attach via the normal Attach menu w/ point choice (fb9eb6d63e)
    • Local mesh preview (M4): harden detach-on-despawn; doc cleanup (aa9f2ce65c)
    • Local mesh preview (M4): make "Detach" work on rigged previews (c1082835f8)
    • Local mesh preview (M4): don't bake joint-position overrides into rigged previews (824c28eb03)
    • Local mesh preview (M4): fill rigged face weights from the skin map (c4c24fc7dc)
    • Local mesh preview (M4): wear a rigged preview on the avatar via right-click (4135a35cd1)
    • Local mesh preview (M4): keep rigged geometry/skin asset-faithful for a 1:1 preview (8766107681)
    • Local mesh preview: forbid mixing local previews and real objects in a selection (1c7206363f)
    • Local mesh preview: keep selection valid through the texture/material pickers (f71a37aa5f)
    • Local mesh preview: release previews when their host region is torn down (f0b8acdebd)
    • Local mesh preview: gate LLVOVolume media sim traffic for client-only objects (3f630a94e8)
    • Local mesh preview: gate LLViewerObject sim traffic for client-only objects (5bf8f5945b)
    • Local mesh preview: flag client-only objects on LLViewerObject (68f69d2a3f)
    • Local mesh preview: make Delete remove the preview linkset (7a5ec4933b)
    • Local mesh preview: spawn the whole model as a linkset, matching the upload result (29ebc4dae7)
    • Local mesh preview: clean up preview objects/avatar on shutdown (472013f890)
    • Local mesh preview: stop rigged meshes from deforming the agent avatar (a47eb35fde)
    • Local mesh preview: live reload on source-file change (M3) (1d2ad15fd4)
    • Local mesh preview: make the in-world object selectable and movable (M2c) (a8b75f9de0)
    • Vulkan UI: honour texture wrap/clamp (tiled checkerboard) (2fa40bd63c)
    • Image upload: show the preview under Vulkan (f369939d48)

    Tickets

    SHA-256 of each file is listed in its job log and below as uploads land.

    5cea0fd4a9b0269b37cbdd20bacbed365872402d51dc530e0f734fae87c4149f Slipstream_0.12.0-beta.4_x86_64.tar.xz

    cdacb5c32c16342f83902de47244ebebcc90290df46ba53c85a473941a2be6e8 Slipstream_0.12.0-beta.4_win64.zip

    Downloads
  • v0.12.0-beta.3 1c16dbd683

    Slipstream Beta 0.12.0.29
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    Pre-release

    sky_line released this 2026-09-28 23:45:40 +00:00 | 3185 commits to main since this release

    Slipstream Beta 0.12.0.29 -- v0.12.0-beta.3 (1c16dbd683).

    Linux x86_64 (glibc >= 2.38, x86-64-v2 CPU): *_x86_64.tar.xz
    Windows x64 (unsigned; SmartScreen: More info > Run anyway): *_win64.zip

    Changes since v0.12.0-beta.2.

    Fixes

    • Build: GLIBCXX floor check, enforced in CI (1c16dbd683)
    • Vulkan: explain a device loss and exit via the crash path (80420f02b9)

    Other changes

    • CI: run releases on applejack (builder), not the workstation (fe19c791b2)
    • Build: strip the checkout path from binaries (-ffile-prefix-map) (a5f2ee564f)
    • Chat prefs: keep the Translation / Auto-Replace / Spell Checking buttons clear (9114f69fcb)
    • UI hidden: Escape brings it back (3c25164558)
    • Audio: load decoded sounds through LLFile (non-ASCII Windows profiles had no sound) (37cfd1b312)
    • Vulkan: SIMPLE render type (Ctrl+Alt+Shift+1) hides plain opaque volumes (9304b4e46b)
    • Vulkan ingest: sculpt geometry keyed by map + sculpt type (2f01bf440a)
    • Vulkan: Highlight Transparent (Ctrl+Alt+T) (8cc14aace8)
    • Vulkan: render-type toggles hide what they name (f8cfa0bb85)
    • Vulkan: GPU breadcrumbs for device-lost diagnosis (9dae39a4c4)
    • Vulkan: honour the VSync toggle (RenderVSyncEnable) (14be7a01bf)
    • Camera: right-click drag to orbit a location (after Black Dragon) (666e23f6f7)
    • Quick Preferences floater (after Firestorm's) (1e06268d6e)
    • Build > Texture: Copy to Blinn-Phong (PBR -> legacy fallback) (8b50d20a97)
    • Particles: turning the render type off stops GPU spawning and hides them (7287c26b3d)
    • Vulkan: load RenderDynamicLOD / attached lights / attached particles at startup (df3616a596)
    • Minimap: rebuild the parcel image on resize so borders line up (3bc880071e)
    • Vulkan: Ctrl+Alt+F1 hides the UI again (baeae04f94)
    • Colors prefs: show selection beams / let others see my selection beam (c2d5006263)
    • Chat: Zoom In on an avatar name link's context menu (b54bba03f6)
    • Chat: options to ping only unfocused conversations and never ping nearby chat (b6e43e6785)
    • Sound: options to disable the typing and teleport sounds (3afab8cf0d)

    Tickets

    SHA-256 of each file is listed in its job log and below as uploads land.

    4ff17c91540a87cd14c79bdc10ae963178443e6e402ddace6306997295bdc9aa Slipstream_0.12.0-beta.3_x86_64.tar.xz

    ea711ad83476686d58be55f506ce5b8cd3717506077fa47f892bf59cbd319e44 Slipstream_0.12.0-beta.3_win64.zip

    Downloads